Add geometry shader input array sizing/checking WRT declared input primitive layout.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23698 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-10-24 22:41:04 +00:00
parent ab41fe5df6
commit 9497485e14
18 changed files with 369 additions and 63 deletions

View File

@@ -300,7 +300,7 @@ ERROR: node is still EOpNull!
0:121 add second child into first child (4-component vector of float)
0:121 'v' (4-component vector of float)
0:121 direct index (smooth in 4-component vector of float)
0:121 'gl_TexCoord' (smooth in unsized array of 4-component vector of float)
0:121 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float)
0:121 Constant:
0:121 3 (const int)
0:? Linker Objects