Add geometry shader input array sizing/checking WRT declared input primitive layout.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23698 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-10-24 22:41:04 +00:00
parent ab41fe5df6
commit 9497485e14
18 changed files with 369 additions and 63 deletions

View File

@@ -63,7 +63,7 @@ ERROR: node is still EOpNull!
0:33 direct index (float)
0:33 gl_ClipDistance: direct index for structure (unsized array of float)
0:33 direct index (in block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 'gl_in' (in unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
@@ -77,7 +77,7 @@ ERROR: node is still EOpNull!
0:34 0 (const uint)
0:34 gl_Position: direct index for structure (4-component vector of float)
0:34 direct index (in block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 'gl_in' (in unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:34 Constant:
0:34 0 (const int)
0:34 Constant:
@@ -89,7 +89,7 @@ ERROR: node is still EOpNull!
0:35 1 (const uint)
0:35 gl_PointSize: direct index for structure (float)
0:35 direct index (in block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 'gl_in' (in unsized array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:35 Constant:
0:35 3 (const int)
0:35 Constant:
@@ -119,6 +119,7 @@ ERROR: node is still EOpNull!
0:? 'fromV' (in block{color})
0:? 'toF' (layout(stream=0 ) out block{color})
0:? '__anon__0' (layout(stream=0 ) out block{color})
0:? 'gl_in' (in 4-element array of block{gl_Position,gl_PointSize,gl_ClipDistance})
0:? 'ov0' (layout(stream=0 ) out 4-component vector of float)
0:? 'ov4' (layout(stream=4 ) out 4-component vector of float)
0:? 'o1v0' (layout(stream=0 ) out 4-component vector of float)