Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -239,5 +239,5 @@ ERROR: node is still EOpNull!
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0:? 'sc' (out lowp 3-component vector of float)
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0:? 'sf' (out lowp float)
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0:? 'arrayedSampler' (uniform 5-element array of lowp sampler2D)
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0:? 'multiInst' (layout(shared ) uniform 2-element array of block)
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0:? 'multiInst' (layout(column_major shared ) uniform 2-element array of block)
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