Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -25,11 +25,11 @@ ERROR: node is still EOpNull!
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0:43 add (highp 4X4 matrix of float)
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0:43 add (highp 4X4 matrix of float)
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0:43 M1: direct index for structure (layout(row_major std140 ) highp 4X4 matrix of float)
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0:43 'tblock' (layout(std140 ) uniform block)
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0:43 'tblock' (layout(row_major std140 ) uniform block)
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0:43 Constant:
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0:43 0 (const int)
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0:43 M2: direct index for structure (layout(column_major std140 ) highp 4X4 matrix of float)
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0:43 'tblock' (layout(std140 ) uniform block)
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0:43 'tblock' (layout(row_major std140 ) uniform block)
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0:43 Constant:
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0:43 1 (const int)
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0:43 M4: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
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@@ -41,7 +41,7 @@ ERROR: node is still EOpNull!
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0:43 Constant:
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0:43 0 (const uint)
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0:43 t2m: direct index for structure (layout(row_major shared ) highp 4X4 matrix of float)
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0:43 '__anon__0' (layout(shared ) uniform block)
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0:43 '__anon__0' (layout(row_major shared ) uniform block)
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0:43 Constant:
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0:43 1 (const uint)
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0:44 move second child to first child (highp 3-component vector of float)
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@@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
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0:44 vector-times-matrix (highp 3-component vector of float)
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0:44 'c' (layout(location=7 ) in highp 3-component vector of float)
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0:44 N1: direct index for structure (layout(row_major std140 ) highp 3X3 matrix of float)
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0:44 'tblock' (layout(std140 ) uniform block)
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0:44 'tblock' (layout(row_major std140 ) uniform block)
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0:44 Constant:
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0:44 2 (const int)
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0:? Linker Objects
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@@ -60,8 +60,8 @@ ERROR: node is still EOpNull!
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0:? 'pos' (smooth out highp 4-component vector of float)
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0:? 'color' (smooth out highp 3-component vector of float)
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0:? 'badm4' (layout(column_major shared ) uniform highp 4X4 matrix of float)
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0:? 'tblock' (layout(std140 ) uniform block)
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0:? '__anon__0' (layout(shared ) uniform block)
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0:? 'tblock' (layout(row_major std140 ) uniform block)
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0:? '__anon__0' (layout(row_major shared ) uniform block)
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0:? '__anon__2' (out block)
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0:? 'badoutA' (layout(location=10 ) smooth out highp 4-component vector of float)
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0:? 'compute_only' (shared highp 4-component vector of float)
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