Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -20,6 +20,10 @@ Warning, version 150 is not yet complete; some version-specific features are pre
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ERROR: 1 compilation errors. No code generated.
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: foo( (void)
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0:3 Function Parameters:
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@@ -28,6 +32,10 @@ ERROR: node is still EOpNull!
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noMain2.geom
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Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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0:? Sequence
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0:3 Function Definition: bar( (void)
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0:3 Function Parameters:
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@@ -43,6 +51,10 @@ Linked fragment stage:
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ERROR: Linking fragment stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
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main(
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: foo( (void)
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0:3 Function Parameters:
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