Add geometry-shader stream, invocations, max_vertices, lines, triangles, etc. layout qualifiers, and their default/inheritance behaviors, and some other misc. geometry shader features. (Geometry shaders are not yet done though.)

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23679 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-10-23 19:34:05 +00:00
parent 284231c9c5
commit 94fdd1117b
24 changed files with 639 additions and 225 deletions

View File

@@ -20,6 +20,10 @@ Warning, version 150 is not yet complete; some version-specific features are pre
ERROR: 1 compilation errors. No code generated.
invocations = 0
max_vertices = 0
input primitive = none
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: foo( (void)
0:3 Function Parameters:
@@ -28,6 +32,10 @@ ERROR: node is still EOpNull!
noMain2.geom
Warning, version 150 is not yet complete; some version-specific features are present, but many are missing.
invocations = 0
max_vertices = 0
input primitive = none
output primitive = none
0:? Sequence
0:3 Function Definition: bar( (void)
0:3 Function Parameters:
@@ -43,6 +51,10 @@ Linked fragment stage:
ERROR: Linking fragment stage: Multiple function bodies in multiple compilation units for the same signature in the same stage:
main(
invocations = 0
max_vertices = 0
input primitive = none
output primitive = none
ERROR: node is still EOpNull!
0:3 Function Definition: foo( (void)
0:3 Function Parameters: