HLSL: Implement the register production.
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@@ -1,4 +1,7 @@
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hlsl.float4.frag
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WARNING: 0:5: 'register' : ignoring shader_profile
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WARNING: 0:6: 'register' : ignoring shader_profile
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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@@ -22,8 +25,8 @@ gl_FragCoord origin is upper left
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0:? 'AmbientColor' (global 4-component vector of float)
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0:? 'ff1' (global bool Face)
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0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
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0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
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0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
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0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float)
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0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float FragCoord)
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Linked fragment stage:
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@@ -52,8 +55,8 @@ gl_FragCoord origin is upper left
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0:? 'AmbientColor' (global 4-component vector of float)
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0:? 'ff1' (global bool Face)
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0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
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0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
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0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
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0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float)
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0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float FragCoord)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -76,7 +79,9 @@ gl_FragCoord origin is upper left
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Decorate 26(ff1) BuiltIn FrontFacing
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Decorate 27(ff2) Offset 4
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Decorate 28(ff3) Offset 4
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Decorate 28(ff3) Binding 0
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Decorate 29(ff4) Offset 4
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Decorate 29(ff4) Binding 1
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Decorate 29(ff4) BuiltIn FragCoord
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2: TypeVoid
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3: TypeFunction 2
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