HLSL: Implement the register production.
This commit is contained in:
@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
|
||||
0:34 textureGather (global 4-component vector of float)
|
||||
0:34 Construct combined texture-sampler (temp sampler2D)
|
||||
0:34 'g_tTex2df4' (uniform texture2D)
|
||||
0:34 'g_sSamp' (uniform sampler)
|
||||
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
|
||||
0:35 textureGather (global 4-component vector of int)
|
||||
0:35 Construct combined texture-sampler (temp isampler2D)
|
||||
0:35 'g_tTex2di4' (uniform itexture2D)
|
||||
0:35 'g_sSamp' (uniform sampler)
|
||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
@@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
|
||||
0:36 textureGather (global 4-component vector of uint)
|
||||
0:36 Construct combined texture-sampler (temp usampler2D)
|
||||
0:36 'g_tTex2du4' (uniform utexture2D)
|
||||
0:36 'g_sSamp' (uniform sampler)
|
||||
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
|
||||
0:40 textureGather (global 4-component vector of float)
|
||||
0:40 Construct combined texture-sampler (temp samplerCube)
|
||||
0:40 'g_tTexcdf4' (uniform textureCube)
|
||||
0:40 'g_sSamp' (uniform sampler)
|
||||
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
|
||||
0:41 textureGather (global 4-component vector of int)
|
||||
0:41 Construct combined texture-sampler (temp isamplerCube)
|
||||
0:41 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:41 'g_sSamp' (uniform sampler)
|
||||
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
@@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
|
||||
0:42 textureGather (global 4-component vector of uint)
|
||||
0:42 Construct combined texture-sampler (temp usamplerCube)
|
||||
0:42 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
@@ -88,10 +88,10 @@ gl_FragCoord origin is upper left
|
||||
0:47 Branch: Return with expression
|
||||
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_sSamp2d' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1D)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
@@ -120,7 +120,7 @@ gl_FragCoord origin is upper left
|
||||
0:34 textureGather (global 4-component vector of float)
|
||||
0:34 Construct combined texture-sampler (temp sampler2D)
|
||||
0:34 'g_tTex2df4' (uniform texture2D)
|
||||
0:34 'g_sSamp' (uniform sampler)
|
||||
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
|
||||
0:35 textureGather (global 4-component vector of int)
|
||||
0:35 Construct combined texture-sampler (temp isampler2D)
|
||||
0:35 'g_tTex2di4' (uniform itexture2D)
|
||||
0:35 'g_sSamp' (uniform sampler)
|
||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
|
||||
0:36 textureGather (global 4-component vector of uint)
|
||||
0:36 Construct combined texture-sampler (temp usampler2D)
|
||||
0:36 'g_tTex2du4' (uniform utexture2D)
|
||||
0:36 'g_sSamp' (uniform sampler)
|
||||
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
@@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
|
||||
0:40 textureGather (global 4-component vector of float)
|
||||
0:40 Construct combined texture-sampler (temp samplerCube)
|
||||
0:40 'g_tTexcdf4' (uniform textureCube)
|
||||
0:40 'g_sSamp' (uniform sampler)
|
||||
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -161,7 +161,7 @@ gl_FragCoord origin is upper left
|
||||
0:41 textureGather (global 4-component vector of int)
|
||||
0:41 Construct combined texture-sampler (temp isamplerCube)
|
||||
0:41 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:41 'g_sSamp' (uniform sampler)
|
||||
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
|
||||
0:42 textureGather (global 4-component vector of uint)
|
||||
0:42 Construct combined texture-sampler (temp usamplerCube)
|
||||
0:42 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
@@ -197,10 +197,10 @@ gl_FragCoord origin is upper left
|
||||
0:47 Branch: Return with expression
|
||||
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_sSamp2d' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1D)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
@@ -252,6 +252,7 @@ gl_FragCoord origin is upper left
|
||||
Name 120 "g_tTex3du4"
|
||||
Decorate 12(g_tTex2df4) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) Binding 0
|
||||
Decorate 32(g_tTex2di4) DescriptorSet 0
|
||||
Decorate 47(g_tTex2du4) DescriptorSet 0
|
||||
Decorate 59(g_tTexcdf4) DescriptorSet 0
|
||||
@@ -260,7 +261,9 @@ gl_FragCoord origin is upper left
|
||||
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 101(g_sSamp2d) DescriptorSet 0
|
||||
Decorate 104(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 104(g_tTex1df4a) Binding 1
|
||||
Decorate 105(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 105(g_tTex1df4) Binding 0
|
||||
Decorate 108(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 111(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 114(g_tTex3df4) DescriptorSet 0
|
||||
|
||||
Reference in New Issue
Block a user