HLSL: Implement the register production.
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@@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
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0:65 move second child to first child (temp uint)
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0:65 'sizeQueryTemp' (temp uint)
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0:65 textureSize (temp uint)
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0:65 'g_tTex1df4' (uniform texture1D)
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0:65 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:65 move second child to first child (temp uint)
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0:65 'WidthU' (temp uint)
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0:65 'sizeQueryTemp' (temp uint)
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@@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
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0:66 move second child to first child (temp uint)
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0:66 'sizeQueryTemp' (temp uint)
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0:66 textureSize (temp uint)
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0:66 'g_tTex1df4' (uniform texture1D)
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0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:66 Constant:
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0:66 6 (const uint)
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0:66 move second child to first child (temp uint)
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@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
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0:66 move second child to first child (temp uint)
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0:66 'NumberOfLevelsU' (temp uint)
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0:66 textureQueryLevels (temp uint)
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0:66 'g_tTex1df4' (uniform texture1D)
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0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:69 Sequence
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0:69 move second child to first child (temp uint)
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0:69 'sizeQueryTemp' (temp uint)
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@@ -1063,8 +1063,8 @@ gl_FragCoord origin is upper left
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0:279 Branch: Return with expression
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0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -1106,7 +1106,7 @@ gl_FragCoord origin is upper left
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0:65 move second child to first child (temp uint)
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0:65 'sizeQueryTemp' (temp uint)
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0:65 textureSize (temp uint)
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0:65 'g_tTex1df4' (uniform texture1D)
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0:65 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:65 move second child to first child (temp uint)
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0:65 'WidthU' (temp uint)
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0:65 'sizeQueryTemp' (temp uint)
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@@ -1114,7 +1114,7 @@ gl_FragCoord origin is upper left
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0:66 move second child to first child (temp uint)
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0:66 'sizeQueryTemp' (temp uint)
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0:66 textureSize (temp uint)
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0:66 'g_tTex1df4' (uniform texture1D)
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0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:66 Constant:
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0:66 6 (const uint)
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0:66 move second child to first child (temp uint)
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@@ -1123,7 +1123,7 @@ gl_FragCoord origin is upper left
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0:66 move second child to first child (temp uint)
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0:66 'NumberOfLevelsU' (temp uint)
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0:66 textureQueryLevels (temp uint)
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0:66 'g_tTex1df4' (uniform texture1D)
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0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:69 Sequence
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0:69 move second child to first child (temp uint)
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0:69 'sizeQueryTemp' (temp uint)
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@@ -2160,8 +2160,8 @@ gl_FragCoord origin is upper left
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0:279 Branch: Return with expression
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0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -2291,6 +2291,7 @@ gl_FragCoord origin is upper left
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Name 524 "psout"
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Name 537 "g_sSamp"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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Decorate 42(g_tTex1du4) DescriptorSet 0
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Decorate 57(g_tTex1df4a) DescriptorSet 0
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@@ -2319,6 +2320,7 @@ gl_FragCoord origin is upper left
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Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
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MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 537(g_sSamp) DescriptorSet 0
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Decorate 537(g_sSamp) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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