HLSL: Implement the register production.
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@@ -8,7 +8,7 @@ Shader version: 450
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0:21 move second child to first child (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:21 textureSize (temp uint)
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0:21 'g_tTex1df4' (uniform texture1D)
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0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:21 move second child to first child (temp uint)
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0:21 'WidthU' (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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@@ -16,7 +16,7 @@ Shader version: 450
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0:22 move second child to first child (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 textureSize (temp uint)
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0:22 'g_tTex1df4' (uniform texture1D)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child (temp uint)
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@@ -25,7 +25,7 @@ Shader version: 450
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0:22 move second child to first child (temp uint)
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0:22 'NumberOfLevelsU' (temp uint)
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (uniform texture1D)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
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0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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@@ -39,8 +39,8 @@ Shader version: 450
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0:26 Branch: Return with expression
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0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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Linked vertex stage:
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@@ -55,7 +55,7 @@ Shader version: 450
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0:21 move second child to first child (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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0:21 textureSize (temp uint)
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0:21 'g_tTex1df4' (uniform texture1D)
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0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:21 move second child to first child (temp uint)
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0:21 'WidthU' (temp uint)
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0:21 'sizeQueryTemp' (temp uint)
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@@ -63,7 +63,7 @@ Shader version: 450
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0:22 move second child to first child (temp uint)
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0:22 'sizeQueryTemp' (temp uint)
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0:22 textureSize (temp uint)
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0:22 'g_tTex1df4' (uniform texture1D)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:22 Constant:
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0:22 6 (const uint)
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0:22 move second child to first child (temp uint)
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@@ -72,7 +72,7 @@ Shader version: 450
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0:22 move second child to first child (temp uint)
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0:22 'NumberOfLevelsU' (temp uint)
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0:22 textureQueryLevels (temp uint)
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0:22 'g_tTex1df4' (uniform texture1D)
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0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:24 move second child to first child (temp 4-component vector of float)
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0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
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0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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@@ -86,8 +86,8 @@ Shader version: 450
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0:26 Branch: Return with expression
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0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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// Module Version 10000
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// Generated by (magic number): 80001
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@@ -111,8 +111,10 @@ Shader version: 450
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Name 29 "vsout"
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Name 39 "g_sSamp"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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MemberDecorate 27(VS_OUTPUT) 0 BuiltIn FragCoord
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Decorate 39(g_sSamp) DescriptorSet 0
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Decorate 39(g_sSamp) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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