HLSL: Implement the register production.
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@@ -46,7 +46,7 @@ ERROR: node is still EOpNull!
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0:22 Branch: Return with expression
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0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex2dmsf4' (uniform texture2DMS)
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0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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@@ -96,7 +96,7 @@ ERROR: node is still EOpNull!
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0:22 Branch: Return with expression
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0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex2dmsf4' (uniform texture2DMS)
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0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
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