HLSL: Implement the register production.

This commit is contained in:
John Kessenich
2016-07-29 14:28:39 -06:00
parent 82d6baf86f
commit 96e9f47cbb
51 changed files with 1009 additions and 852 deletions

View File

@@ -91,7 +91,7 @@ gl_FragCoord origin is upper left
0:54 Branch: Return with expression
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:54 Branch: Return with expression
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
@@ -259,6 +259,7 @@ gl_FragCoord origin is upper left
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 95(g_sSamp) DescriptorSet 0
Decorate 95(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32