HLSL: Implement the register production.
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@@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
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0:37 Branch: Return with expression
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0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_tTexbf4_test' (uniform samplerBuffer)
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0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
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0:? 'g_tTexbf4' (uniform samplerBuffer)
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0:? 'g_tTexbi4' (uniform isamplerBuffer)
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0:? 'g_tTexbu4' (uniform usamplerBuffer)
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@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
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0:37 Branch: Return with expression
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0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_tTexbf4_test' (uniform samplerBuffer)
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0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
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0:? 'g_tTexbf4' (uniform samplerBuffer)
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0:? 'g_tTexbi4' (uniform isamplerBuffer)
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0:? 'g_tTexbu4' (uniform usamplerBuffer)
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@@ -153,6 +153,7 @@ gl_FragCoord origin is upper left
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Decorate 39(g_tTexbu4) DescriptorSet 0
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MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 56(g_tTexbf4_test) DescriptorSet 0
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Decorate 56(g_tTexbf4_test) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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