HLSL: Implement the register production.
This commit is contained in:
@@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
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0:70 'txval10' (temp 4-component vector of float)
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0:70 texture (global 4-component vector of float)
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0:70 Construct combined texture-sampler (temp sampler1D)
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0:70 'g_tTex1df4' (uniform texture1D)
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0:70 'g_sSamp' (uniform sampler)
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0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:70 Constant:
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0:70 0.100000
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0:71 Sequence
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@@ -106,7 +106,7 @@ gl_FragCoord origin is upper left
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0:71 texture (global 4-component vector of int)
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0:71 Construct combined texture-sampler (temp isampler1D)
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0:71 'g_tTex1di4' (uniform itexture1D)
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0:71 'g_sSamp' (uniform sampler)
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0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:71 Constant:
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0:71 0.200000
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0:72 Sequence
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@@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
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0:72 texture (global 4-component vector of uint)
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0:72 Construct combined texture-sampler (temp usampler1D)
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0:72 'g_tTex1du4' (uniform utexture1D)
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0:72 'g_sSamp' (uniform sampler)
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0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:72 Constant:
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0:72 0.300000
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0:74 Sequence
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@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
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0:74 texture (global 4-component vector of float)
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0:74 Construct combined texture-sampler (temp sampler2D)
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0:74 'g_tTex2df4' (uniform texture2D)
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0:74 'g_sSamp' (uniform sampler)
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0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
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0:75 texture (global 4-component vector of int)
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0:75 Construct combined texture-sampler (temp isampler2D)
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0:75 'g_tTex2di4' (uniform itexture2D)
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0:75 'g_sSamp' (uniform sampler)
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0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
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0:76 texture (global 4-component vector of uint)
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0:76 Construct combined texture-sampler (temp usampler2D)
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0:76 'g_tTex2du4' (uniform utexture2D)
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0:76 'g_sSamp' (uniform sampler)
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0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
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0:78 texture (global 4-component vector of float)
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0:78 Construct combined texture-sampler (temp sampler3D)
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0:78 'g_tTex3df4' (uniform texture3D)
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0:78 'g_sSamp' (uniform sampler)
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0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -165,7 +165,7 @@ gl_FragCoord origin is upper left
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0:79 texture (global 4-component vector of int)
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0:79 Construct combined texture-sampler (temp isampler3D)
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0:79 'g_tTex3di4' (uniform itexture3D)
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0:79 'g_sSamp' (uniform sampler)
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0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -176,7 +176,7 @@ gl_FragCoord origin is upper left
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0:80 texture (global 4-component vector of uint)
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0:80 Construct combined texture-sampler (temp usampler3D)
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0:80 'g_tTex3du4' (uniform utexture3D)
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0:80 'g_sSamp' (uniform sampler)
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0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -187,7 +187,7 @@ gl_FragCoord origin is upper left
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0:82 texture (global 4-component vector of float)
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0:82 Construct combined texture-sampler (temp samplerCube)
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0:82 'g_tTexcdf4' (uniform textureCube)
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0:82 'g_sSamp' (uniform sampler)
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0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
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0:83 texture (global 4-component vector of int)
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0:83 Construct combined texture-sampler (temp isamplerCube)
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0:83 'g_tTexcdi4' (uniform itextureCube)
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0:83 'g_sSamp' (uniform sampler)
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0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -209,7 +209,7 @@ gl_FragCoord origin is upper left
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0:84 texture (global 4-component vector of uint)
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0:84 Construct combined texture-sampler (temp usamplerCube)
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0:84 'g_tTexcdu4' (uniform utextureCube)
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0:84 'g_sSamp' (uniform sampler)
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0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -234,11 +234,11 @@ gl_FragCoord origin is upper left
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0:89 Branch: Return with expression
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0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_sSamp2D_b' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -350,8 +350,8 @@ gl_FragCoord origin is upper left
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0:70 'txval10' (temp 4-component vector of float)
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0:70 texture (global 4-component vector of float)
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0:70 Construct combined texture-sampler (temp sampler1D)
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0:70 'g_tTex1df4' (uniform texture1D)
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0:70 'g_sSamp' (uniform sampler)
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0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:70 Constant:
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0:70 0.100000
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0:71 Sequence
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@@ -360,7 +360,7 @@ gl_FragCoord origin is upper left
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0:71 texture (global 4-component vector of int)
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0:71 Construct combined texture-sampler (temp isampler1D)
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0:71 'g_tTex1di4' (uniform itexture1D)
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0:71 'g_sSamp' (uniform sampler)
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0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:71 Constant:
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0:71 0.200000
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0:72 Sequence
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@@ -369,7 +369,7 @@ gl_FragCoord origin is upper left
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0:72 texture (global 4-component vector of uint)
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0:72 Construct combined texture-sampler (temp usampler1D)
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0:72 'g_tTex1du4' (uniform utexture1D)
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0:72 'g_sSamp' (uniform sampler)
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0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:72 Constant:
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0:72 0.300000
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0:74 Sequence
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@@ -378,7 +378,7 @@ gl_FragCoord origin is upper left
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0:74 texture (global 4-component vector of float)
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0:74 Construct combined texture-sampler (temp sampler2D)
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0:74 'g_tTex2df4' (uniform texture2D)
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0:74 'g_sSamp' (uniform sampler)
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0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -388,7 +388,7 @@ gl_FragCoord origin is upper left
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0:75 texture (global 4-component vector of int)
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0:75 Construct combined texture-sampler (temp isampler2D)
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0:75 'g_tTex2di4' (uniform itexture2D)
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0:75 'g_sSamp' (uniform sampler)
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0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -398,7 +398,7 @@ gl_FragCoord origin is upper left
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0:76 texture (global 4-component vector of uint)
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0:76 Construct combined texture-sampler (temp usampler2D)
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0:76 'g_tTex2du4' (uniform utexture2D)
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0:76 'g_sSamp' (uniform sampler)
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0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -408,7 +408,7 @@ gl_FragCoord origin is upper left
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0:78 texture (global 4-component vector of float)
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0:78 Construct combined texture-sampler (temp sampler3D)
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0:78 'g_tTex3df4' (uniform texture3D)
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0:78 'g_sSamp' (uniform sampler)
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0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -419,7 +419,7 @@ gl_FragCoord origin is upper left
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0:79 texture (global 4-component vector of int)
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0:79 Construct combined texture-sampler (temp isampler3D)
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0:79 'g_tTex3di4' (uniform itexture3D)
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0:79 'g_sSamp' (uniform sampler)
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0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -430,7 +430,7 @@ gl_FragCoord origin is upper left
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0:80 texture (global 4-component vector of uint)
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0:80 Construct combined texture-sampler (temp usampler3D)
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0:80 'g_tTex3du4' (uniform utexture3D)
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0:80 'g_sSamp' (uniform sampler)
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0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -441,7 +441,7 @@ gl_FragCoord origin is upper left
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0:82 texture (global 4-component vector of float)
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0:82 Construct combined texture-sampler (temp samplerCube)
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0:82 'g_tTexcdf4' (uniform textureCube)
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0:82 'g_sSamp' (uniform sampler)
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0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -452,7 +452,7 @@ gl_FragCoord origin is upper left
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0:83 texture (global 4-component vector of int)
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0:83 Construct combined texture-sampler (temp isamplerCube)
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0:83 'g_tTexcdi4' (uniform itextureCube)
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0:83 'g_sSamp' (uniform sampler)
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0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -463,7 +463,7 @@ gl_FragCoord origin is upper left
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0:84 texture (global 4-component vector of uint)
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0:84 Construct combined texture-sampler (temp usamplerCube)
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0:84 'g_tTexcdu4' (uniform utextureCube)
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0:84 'g_sSamp' (uniform sampler)
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0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -488,11 +488,11 @@ gl_FragCoord origin is upper left
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0:89 Branch: Return with expression
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0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_sSamp2D_b' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -564,7 +564,9 @@ gl_FragCoord origin is upper left
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Name 182 "g_sSamp2D_b"
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Name 183 "g_tTex1df4a"
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Decorate 41(g_tTex1df4) DescriptorSet 0
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Decorate 41(g_tTex1df4) Binding 0
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Decorate 45(g_sSamp) DescriptorSet 0
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Decorate 45(g_sSamp) Binding 0
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Decorate 56(g_tTex1di4) DescriptorSet 0
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Decorate 69(g_tTex1du4) DescriptorSet 0
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Decorate 79(g_tTex2df4) DescriptorSet 0
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@@ -580,6 +582,7 @@ gl_FragCoord origin is upper left
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Decorate 181(g_sSamp2d) DescriptorSet 0
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Decorate 182(g_sSamp2D_b) DescriptorSet 0
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Decorate 183(g_tTex1df4a) DescriptorSet 0
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Decorate 183(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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