HLSL: Implement the register production.
This commit is contained in:
@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
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0:23 'txval10' (temp 4-component vector of float)
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0:23 textureOffset (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1DArray)
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0:23 'g_tTex1df4' (uniform texture1DArray)
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0:23 'g_sSamp' (uniform sampler)
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0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
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0:24 textureOffset (global 4-component vector of int)
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0:24 Construct combined texture-sampler (temp isampler1DArray)
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0:24 'g_tTex1di4' (uniform itexture1DArray)
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0:24 'g_sSamp' (uniform sampler)
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0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
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0:25 textureOffset (global 4-component vector of uint)
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0:25 Construct combined texture-sampler (temp usampler1DArray)
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0:25 'g_tTex1du4' (uniform utexture1DArray)
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0:25 'g_sSamp' (uniform sampler)
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0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
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0:27 textureOffset (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler2DArray)
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0:27 'g_tTex2df4' (uniform texture2DArray)
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0:27 'g_sSamp' (uniform sampler)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
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0:28 textureOffset (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler2DArray)
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0:28 'g_tTex2di4' (uniform itexture2DArray)
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0:28 'g_sSamp' (uniform sampler)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -75,7 +75,7 @@ gl_FragCoord origin is upper left
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0:29 textureOffset (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler2DArray)
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0:29 'g_tTex2du4' (uniform utexture2DArray)
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0:29 'g_sSamp' (uniform sampler)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -103,9 +103,9 @@ gl_FragCoord origin is upper left
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0:36 Branch: Return with expression
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1df4' (uniform texture1DArray)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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@@ -127,8 +127,8 @@ gl_FragCoord origin is upper left
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0:23 'txval10' (temp 4-component vector of float)
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0:23 textureOffset (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1DArray)
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0:23 'g_tTex1df4' (uniform texture1DArray)
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0:23 'g_sSamp' (uniform sampler)
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0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
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0:24 textureOffset (global 4-component vector of int)
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0:24 Construct combined texture-sampler (temp isampler1DArray)
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0:24 'g_tTex1di4' (uniform itexture1DArray)
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0:24 'g_sSamp' (uniform sampler)
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0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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@@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
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0:25 textureOffset (global 4-component vector of uint)
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0:25 Construct combined texture-sampler (temp usampler1DArray)
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0:25 'g_tTex1du4' (uniform utexture1DArray)
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0:25 'g_sSamp' (uniform sampler)
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0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
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0:27 textureOffset (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler2DArray)
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0:27 'g_tTex2df4' (uniform texture2DArray)
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0:27 'g_sSamp' (uniform sampler)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -178,7 +178,7 @@ gl_FragCoord origin is upper left
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0:28 textureOffset (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler2DArray)
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0:28 'g_tTex2di4' (uniform itexture2DArray)
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0:28 'g_sSamp' (uniform sampler)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -192,7 +192,7 @@ gl_FragCoord origin is upper left
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0:29 textureOffset (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler2DArray)
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0:29 'g_tTex2du4' (uniform utexture2DArray)
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0:29 'g_sSamp' (uniform sampler)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -220,9 +220,9 @@ gl_FragCoord origin is upper left
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0:36 Branch: Return with expression
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1df4' (uniform texture1DArray)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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@@ -260,7 +260,9 @@ gl_FragCoord origin is upper left
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Name 95 "psout"
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Name 103 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 32(g_tTex1di4) DescriptorSet 0
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Decorate 47(g_tTex1du4) DescriptorSet 0
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Decorate 59(g_tTex2df4) DescriptorSet 0
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@@ -268,6 +270,7 @@ gl_FragCoord origin is upper left
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Decorate 83(g_tTex2du4) DescriptorSet 0
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MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 103(g_tTex1df4a) DescriptorSet 0
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Decorate 103(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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