HLSL: Implement the register production.
This commit is contained in:
@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
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0:23 'txval10' (temp 4-component vector of float)
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0:23 textureOffset (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1DArray)
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0:23 'g_tTex1df4' (uniform texture1DArray)
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0:23 'g_sSamp' (uniform sampler)
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0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
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0:24 textureOffset (global 4-component vector of int)
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0:24 Construct combined texture-sampler (temp isampler1DArray)
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0:24 'g_tTex1di4' (uniform itexture1DArray)
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0:24 'g_sSamp' (uniform sampler)
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0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
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0:25 textureOffset (global 4-component vector of uint)
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0:25 Construct combined texture-sampler (temp usampler1DArray)
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0:25 'g_tTex1du4' (uniform utexture1DArray)
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0:25 'g_sSamp' (uniform sampler)
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0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
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0:27 textureOffset (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler2DArray)
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0:27 'g_tTex2df4' (uniform texture2DArray)
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0:27 'g_sSamp' (uniform sampler)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
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0:28 textureOffset (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler2DArray)
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0:28 'g_tTex2di4' (uniform itexture2DArray)
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0:28 'g_sSamp' (uniform sampler)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
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0:29 textureOffset (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler2DArray)
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0:29 'g_tTex2du4' (uniform utexture2DArray)
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0:29 'g_sSamp' (uniform sampler)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -115,9 +115,9 @@ gl_FragCoord origin is upper left
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0:36 Branch: Return with expression
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1df4' (uniform texture1DArray)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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@@ -139,8 +139,8 @@ gl_FragCoord origin is upper left
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0:23 'txval10' (temp 4-component vector of float)
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0:23 textureOffset (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1DArray)
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0:23 'g_tTex1df4' (uniform texture1DArray)
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0:23 'g_sSamp' (uniform sampler)
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0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
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0:24 textureOffset (global 4-component vector of int)
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0:24 Construct combined texture-sampler (temp isampler1DArray)
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0:24 'g_tTex1di4' (uniform itexture1DArray)
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0:24 'g_sSamp' (uniform sampler)
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0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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@@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
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0:25 textureOffset (global 4-component vector of uint)
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0:25 Construct combined texture-sampler (temp usampler1DArray)
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0:25 'g_tTex1du4' (uniform utexture1DArray)
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0:25 'g_sSamp' (uniform sampler)
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0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
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0:27 textureOffset (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler2DArray)
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0:27 'g_tTex2df4' (uniform texture2DArray)
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0:27 'g_sSamp' (uniform sampler)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
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0:28 textureOffset (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler2DArray)
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0:28 'g_tTex2di4' (uniform itexture2DArray)
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0:28 'g_sSamp' (uniform sampler)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
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0:29 textureOffset (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler2DArray)
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0:29 'g_tTex2du4' (uniform utexture2DArray)
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0:29 'g_sSamp' (uniform sampler)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -244,9 +244,9 @@ gl_FragCoord origin is upper left
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0:36 Branch: Return with expression
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1df4' (uniform texture1DArray)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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@@ -284,7 +284,9 @@ gl_FragCoord origin is upper left
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Name 95 "psout"
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Name 103 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 33(g_tTex1di4) DescriptorSet 0
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Decorate 48(g_tTex1du4) DescriptorSet 0
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Decorate 60(g_tTex2df4) DescriptorSet 0
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@@ -292,6 +294,7 @@ gl_FragCoord origin is upper left
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Decorate 83(g_tTex2du4) DescriptorSet 0
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MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 103(g_tTex1df4a) DescriptorSet 0
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Decorate 103(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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