HLSL: Implement the register production.
This commit is contained in:
@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
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0:52 texture (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (uniform sampler)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (uniform sampler)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (uniform sampler)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -151,8 +151,8 @@ gl_FragCoord origin is upper left
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0:59 Branch: Return with expression
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -243,7 +243,7 @@ gl_FragCoord origin is upper left
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
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0:52 texture (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (uniform sampler)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -286,7 +286,7 @@ gl_FragCoord origin is upper left
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (uniform sampler)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -301,7 +301,7 @@ gl_FragCoord origin is upper left
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (uniform sampler)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -330,8 +330,8 @@ gl_FragCoord origin is upper left
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0:59 Branch: Return with expression
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -403,6 +403,7 @@ gl_FragCoord origin is upper left
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Name 176 "g_tTexcdu4"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 32(g_tTex1di4a) DescriptorSet 0
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Decorate 45(g_tTex1du4a) DescriptorSet 0
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Decorate 57(g_tTex2df4a) DescriptorSet 0
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@@ -413,6 +414,7 @@ gl_FragCoord origin is upper left
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Decorate 121(g_tTexcdu4a) DescriptorSet 0
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MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 143(g_tTex1df4) DescriptorSet 0
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Decorate 143(g_tTex1df4) Binding 0
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Decorate 146(g_tTex1di4) DescriptorSet 0
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Decorate 149(g_tTex1du4) DescriptorSet 0
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Decorate 152(g_tTex2df4) DescriptorSet 0
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