HLSL: Implement the register production.
This commit is contained in:
@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
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0:42 textureLod (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
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0:43 textureLod (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
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0:44 textureLod (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
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0:47 textureLod (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
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0:48 textureLod (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -88,7 +88,7 @@ gl_FragCoord origin is upper left
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0:49 textureLod (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
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0:52 textureLod (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (uniform sampler)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
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0:53 textureLod (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (uniform sampler)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
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0:54 textureLod (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (uniform sampler)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -169,8 +169,8 @@ gl_FragCoord origin is upper left
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0:59 Branch: Return with expression
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -208,7 +208,7 @@ gl_FragCoord origin is upper left
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0:42 textureLod (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -223,7 +223,7 @@ gl_FragCoord origin is upper left
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0:43 textureLod (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -238,7 +238,7 @@ gl_FragCoord origin is upper left
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0:44 textureLod (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -253,7 +253,7 @@ gl_FragCoord origin is upper left
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0:47 textureLod (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -269,7 +269,7 @@ gl_FragCoord origin is upper left
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0:48 textureLod (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
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0:49 textureLod (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -301,7 +301,7 @@ gl_FragCoord origin is upper left
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0:52 textureLod (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (uniform sampler)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -318,7 +318,7 @@ gl_FragCoord origin is upper left
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0:53 textureLod (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (uniform sampler)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -335,7 +335,7 @@ gl_FragCoord origin is upper left
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0:54 textureLod (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (uniform sampler)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -366,8 +366,8 @@ gl_FragCoord origin is upper left
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0:59 Branch: Return with expression
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -439,6 +439,7 @@ gl_FragCoord origin is upper left
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Name 177 "g_tTexcdu4"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 33(g_tTex1di4a) DescriptorSet 0
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Decorate 46(g_tTex1du4a) DescriptorSet 0
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Decorate 58(g_tTex2df4a) DescriptorSet 0
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@@ -449,6 +450,7 @@ gl_FragCoord origin is upper left
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Decorate 122(g_tTexcdu4a) DescriptorSet 0
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MemberDecorate 130(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 144(g_tTex1df4) DescriptorSet 0
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Decorate 144(g_tTex1df4) Binding 0
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Decorate 147(g_tTex1di4) DescriptorSet 0
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Decorate 150(g_tTex1du4) DescriptorSet 0
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Decorate 153(g_tTex2df4) DescriptorSet 0
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