HLSL: Implement the register production.
This commit is contained in:
@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
|
||||
0:42 'r00' (temp float)
|
||||
0:42 textureLod (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
|
||||
0:43 textureLod (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
|
||||
0:44 textureLod (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
|
||||
0:47 textureLod (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
|
||||
0:48 textureLod (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
|
||||
0:49 textureLod (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
|
||||
0:53 textureLod (global float)
|
||||
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' (uniform textureCube)
|
||||
0:53 'g_sSamp' (uniform sampler)
|
||||
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:53 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
|
||||
0:54 textureLod (global float)
|
||||
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:54 'g_sSamp' (uniform sampler)
|
||||
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:54 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
|
||||
0:55 textureLod (global float)
|
||||
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:55 'g_sSamp' (uniform sampler)
|
||||
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:55 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
|
||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
@@ -198,8 +198,8 @@ gl_FragCoord origin is upper left
|
||||
0:42 'r00' (temp float)
|
||||
0:42 textureLod (global float)
|
||||
0:42 Construct combined texture-sampler (temp sampler1DShadow)
|
||||
0:42 'g_tTex1df4' (uniform texture1D)
|
||||
0:42 'g_sSamp' (uniform sampler)
|
||||
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:42 Construct vec2 (temp float)
|
||||
0:42 Constant:
|
||||
0:42 0.100000
|
||||
@@ -213,7 +213,7 @@ gl_FragCoord origin is upper left
|
||||
0:43 textureLod (global float)
|
||||
0:43 Construct combined texture-sampler (temp isampler1DShadow)
|
||||
0:43 'g_tTex1di4' (uniform itexture1D)
|
||||
0:43 'g_sSamp' (uniform sampler)
|
||||
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:43 Construct vec2 (temp float)
|
||||
0:43 Constant:
|
||||
0:43 0.100000
|
||||
@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
|
||||
0:44 textureLod (global float)
|
||||
0:44 Construct combined texture-sampler (temp usampler1DShadow)
|
||||
0:44 'g_tTex1du4' (uniform utexture1D)
|
||||
0:44 'g_sSamp' (uniform sampler)
|
||||
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:44 Construct vec2 (temp float)
|
||||
0:44 Constant:
|
||||
0:44 0.100000
|
||||
@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
|
||||
0:47 textureLod (global float)
|
||||
0:47 Construct combined texture-sampler (temp sampler2DShadow)
|
||||
0:47 'g_tTex2df4' (uniform texture2D)
|
||||
0:47 'g_sSamp' (uniform sampler)
|
||||
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:47 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
|
||||
0:48 textureLod (global float)
|
||||
0:48 Construct combined texture-sampler (temp isampler2DShadow)
|
||||
0:48 'g_tTex2di4' (uniform itexture2D)
|
||||
0:48 'g_sSamp' (uniform sampler)
|
||||
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:48 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
|
||||
0:49 textureLod (global float)
|
||||
0:49 Construct combined texture-sampler (temp usampler2DShadow)
|
||||
0:49 'g_tTex2du4' (uniform utexture2D)
|
||||
0:49 'g_sSamp' (uniform sampler)
|
||||
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:49 Construct vec3 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -286,7 +286,7 @@ gl_FragCoord origin is upper left
|
||||
0:53 textureLod (global float)
|
||||
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
|
||||
0:53 'g_tTexcdf4' (uniform textureCube)
|
||||
0:53 'g_sSamp' (uniform sampler)
|
||||
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:53 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -302,7 +302,7 @@ gl_FragCoord origin is upper left
|
||||
0:54 textureLod (global float)
|
||||
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
|
||||
0:54 'g_tTexcdi4' (uniform itextureCube)
|
||||
0:54 'g_sSamp' (uniform sampler)
|
||||
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:54 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -318,7 +318,7 @@ gl_FragCoord origin is upper left
|
||||
0:55 textureLod (global float)
|
||||
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
|
||||
0:55 'g_tTexcdu4' (uniform utextureCube)
|
||||
0:55 'g_sSamp' (uniform sampler)
|
||||
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:55 Construct vec4 (temp float)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
@@ -348,8 +348,8 @@ gl_FragCoord origin is upper left
|
||||
0:60 Branch: Return with expression
|
||||
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4' (uniform texture1D)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
||||
0:? 'g_tTex1di4' (uniform itexture1D)
|
||||
0:? 'g_tTex1du4' (uniform utexture1D)
|
||||
0:? 'g_tTex2df4' (uniform texture2D)
|
||||
@@ -420,7 +420,9 @@ gl_FragCoord origin is upper left
|
||||
Name 172 "g_tTexcdi4a"
|
||||
Name 175 "g_tTexcdu4a"
|
||||
Decorate 11(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 11(g_tTex1df4) Binding 0
|
||||
Decorate 15(g_sSamp) DescriptorSet 0
|
||||
Decorate 15(g_sSamp) Binding 0
|
||||
Decorate 29(g_tTex1di4) DescriptorSet 0
|
||||
Decorate 41(g_tTex1du4) DescriptorSet 0
|
||||
Decorate 52(g_tTex2df4) DescriptorSet 0
|
||||
|
||||
Reference in New Issue
Block a user