HLSL: Implement the register production.

This commit is contained in:
John Kessenich
2016-07-29 14:28:39 -06:00
parent 82d6baf86f
commit 96e9f47cbb
51 changed files with 1009 additions and 852 deletions

View File

@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@@ -198,8 +198,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@@ -213,7 +213,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@@ -286,7 +286,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@@ -302,7 +302,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@@ -318,7 +318,7 @@ gl_FragCoord origin is upper left
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@@ -348,8 +348,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@@ -420,7 +420,9 @@ gl_FragCoord origin is upper left
Name 172 "g_tTexcdi4a"
Name 175 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0