HLSL: Implement the register production.
This commit is contained in:
@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
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0:42 textureLodOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
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0:43 textureLodOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -45,7 +45,7 @@ gl_FragCoord origin is upper left
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0:44 textureLodOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
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0:47 textureLodOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
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0:48 textureLodOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
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0:49 textureLodOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -133,8 +133,8 @@ gl_FragCoord origin is upper left
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0:66 Branch: Return with expression
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
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0:42 textureLodOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
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0:43 textureLodOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
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0:44 textureLodOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -223,7 +223,7 @@ gl_FragCoord origin is upper left
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0:47 textureLodOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
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0:48 textureLodOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
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0:49 textureLodOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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@@ -294,8 +294,8 @@ gl_FragCoord origin is upper left
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0:66 Branch: Return with expression
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -364,6 +364,7 @@ gl_FragCoord origin is upper left
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Name 155 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 34(g_tTex1di4a) DescriptorSet 0
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Decorate 47(g_tTex1du4a) DescriptorSet 0
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Decorate 59(g_tTex2df4a) DescriptorSet 0
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@@ -371,6 +372,7 @@ gl_FragCoord origin is upper left
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Decorate 89(g_tTex2du4a) DescriptorSet 0
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MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 113(g_tTex1df4) DescriptorSet 0
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Decorate 113(g_tTex1df4) Binding 0
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Decorate 116(g_tTex1di4) DescriptorSet 0
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Decorate 119(g_tTex1du4) DescriptorSet 0
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Decorate 122(g_tTex2df4) DescriptorSet 0
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