HLSL: Implement the register production.
This commit is contained in:
@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGrad (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (uniform texture1D)
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0:31 'g_sSamp' (uniform sampler)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
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0:32 textureGrad (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (uniform sampler)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
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0:33 textureGrad (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (uniform sampler)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
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0:35 textureGrad (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
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0:36 textureGrad (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (uniform sampler)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
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0:37 textureGrad (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (uniform sampler)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
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0:39 textureGrad (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (uniform sampler)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
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0:40 textureGrad (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (uniform sampler)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
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0:41 textureGrad (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (uniform sampler)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
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0:43 textureGrad (global 4-component vector of float)
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0:43 Construct combined texture-sampler (temp samplerCube)
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0:43 'g_tTexcdf4' (uniform textureCube)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
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0:44 textureGrad (global 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isamplerCube)
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0:44 'g_tTexcdi4' (uniform itextureCube)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
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0:45 textureGrad (global 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usamplerCube)
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0:45 'g_tTexcdu4' (uniform utextureCube)
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0:45 'g_sSamp' (uniform sampler)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -226,9 +226,9 @@ gl_FragCoord origin is upper left
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0:50 Branch: Return with expression
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -256,8 +256,8 @@ gl_FragCoord origin is upper left
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGrad (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (uniform texture1D)
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0:31 'g_sSamp' (uniform sampler)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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@@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
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0:32 textureGrad (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (uniform sampler)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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@@ -283,7 +283,7 @@ gl_FragCoord origin is upper left
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0:33 textureGrad (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (uniform sampler)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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@@ -296,7 +296,7 @@ gl_FragCoord origin is upper left
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0:35 textureGrad (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -312,7 +312,7 @@ gl_FragCoord origin is upper left
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0:36 textureGrad (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (uniform sampler)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -328,7 +328,7 @@ gl_FragCoord origin is upper left
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0:37 textureGrad (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (uniform sampler)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -344,7 +344,7 @@ gl_FragCoord origin is upper left
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0:39 textureGrad (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (uniform sampler)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -363,7 +363,7 @@ gl_FragCoord origin is upper left
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0:40 textureGrad (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (uniform sampler)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -382,7 +382,7 @@ gl_FragCoord origin is upper left
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0:41 textureGrad (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (uniform sampler)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -401,7 +401,7 @@ gl_FragCoord origin is upper left
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0:43 textureGrad (global 4-component vector of float)
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0:43 Construct combined texture-sampler (temp samplerCube)
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0:43 'g_tTexcdf4' (uniform textureCube)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -420,7 +420,7 @@ gl_FragCoord origin is upper left
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0:44 textureGrad (global 4-component vector of int)
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0:44 Construct combined texture-sampler (temp isamplerCube)
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0:44 'g_tTexcdi4' (uniform itextureCube)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -439,7 +439,7 @@ gl_FragCoord origin is upper left
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0:45 textureGrad (global 4-component vector of uint)
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0:45 Construct combined texture-sampler (temp usamplerCube)
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0:45 'g_tTexcdu4' (uniform utextureCube)
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0:45 'g_sSamp' (uniform sampler)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -472,9 +472,9 @@ gl_FragCoord origin is upper left
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0:50 Branch: Return with expression
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -530,7 +530,9 @@ gl_FragCoord origin is upper left
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Name 150 "psout"
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Name 160 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 30(g_tTex1di4) DescriptorSet 0
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Decorate 43(g_tTex1du4) DescriptorSet 0
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Decorate 53(g_tTex2df4) DescriptorSet 0
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@@ -544,6 +546,7 @@ gl_FragCoord origin is upper left
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 160(g_tTex1df4a) DescriptorSet 0
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Decorate 160(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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