HLSL: Implement the register production.
This commit is contained in:
@@ -9,8 +9,8 @@ Shader version: 450
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0:30 'txval10' (temp 4-component vector of float)
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0:30 textureGrad (global 4-component vector of float)
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0:30 Construct combined texture-sampler (temp sampler1D)
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0:30 'g_tTex1df4' (uniform texture1D)
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0:30 'g_sSamp' (uniform sampler)
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0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:30 Constant:
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0:30 0.100000
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0:30 Constant:
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@@ -23,7 +23,7 @@ Shader version: 450
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0:31 textureGrad (global 4-component vector of int)
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0:31 Construct combined texture-sampler (temp isampler1D)
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0:31 'g_tTex1di4' (uniform itexture1D)
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0:31 'g_sSamp' (uniform sampler)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.200000
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0:31 Constant:
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@@ -36,7 +36,7 @@ Shader version: 450
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0:32 textureGrad (global 4-component vector of uint)
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0:32 Construct combined texture-sampler (temp usampler1D)
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0:32 'g_tTex1du4' (uniform utexture1D)
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0:32 'g_sSamp' (uniform sampler)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 Constant:
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@@ -49,7 +49,7 @@ Shader version: 450
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0:34 textureGrad (global 4-component vector of float)
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0:34 Construct combined texture-sampler (temp sampler2D)
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0:34 'g_tTex2df4' (uniform texture2D)
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0:34 'g_sSamp' (uniform sampler)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -65,7 +65,7 @@ Shader version: 450
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0:35 textureGrad (global 4-component vector of int)
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0:35 Construct combined texture-sampler (temp isampler2D)
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0:35 'g_tTex2di4' (uniform itexture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -81,7 +81,7 @@ Shader version: 450
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0:36 textureGrad (global 4-component vector of uint)
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0:36 Construct combined texture-sampler (temp usampler2D)
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0:36 'g_tTex2du4' (uniform utexture2D)
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0:36 'g_sSamp' (uniform sampler)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -97,7 +97,7 @@ Shader version: 450
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0:38 textureGrad (global 4-component vector of float)
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0:38 Construct combined texture-sampler (temp sampler3D)
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0:38 'g_tTex3df4' (uniform texture3D)
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0:38 'g_sSamp' (uniform sampler)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -116,7 +116,7 @@ Shader version: 450
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0:39 textureGrad (global 4-component vector of int)
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0:39 Construct combined texture-sampler (temp isampler3D)
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0:39 'g_tTex3di4' (uniform itexture3D)
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0:39 'g_sSamp' (uniform sampler)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -135,7 +135,7 @@ Shader version: 450
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0:40 textureGrad (global 4-component vector of uint)
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0:40 Construct combined texture-sampler (temp usampler3D)
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0:40 'g_tTex3du4' (uniform utexture3D)
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0:40 'g_sSamp' (uniform sampler)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -154,7 +154,7 @@ Shader version: 450
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0:42 textureGrad (global 4-component vector of float)
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0:42 Construct combined texture-sampler (temp samplerCube)
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0:42 'g_tTexcdf4' (uniform textureCube)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -173,7 +173,7 @@ Shader version: 450
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0:43 textureGrad (global 4-component vector of int)
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0:43 Construct combined texture-sampler (temp isamplerCube)
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0:43 'g_tTexcdi4' (uniform itextureCube)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -192,7 +192,7 @@ Shader version: 450
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0:44 textureGrad (global 4-component vector of uint)
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0:44 Construct combined texture-sampler (temp usamplerCube)
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0:44 'g_tTexcdu4' (uniform utextureCube)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -218,9 +218,9 @@ Shader version: 450
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0:48 Branch: Return with expression
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0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -247,8 +247,8 @@ Shader version: 450
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0:30 'txval10' (temp 4-component vector of float)
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0:30 textureGrad (global 4-component vector of float)
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0:30 Construct combined texture-sampler (temp sampler1D)
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0:30 'g_tTex1df4' (uniform texture1D)
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0:30 'g_sSamp' (uniform sampler)
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0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:30 Constant:
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0:30 0.100000
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0:30 Constant:
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@@ -261,7 +261,7 @@ Shader version: 450
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0:31 textureGrad (global 4-component vector of int)
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0:31 Construct combined texture-sampler (temp isampler1D)
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0:31 'g_tTex1di4' (uniform itexture1D)
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0:31 'g_sSamp' (uniform sampler)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.200000
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0:31 Constant:
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@@ -274,7 +274,7 @@ Shader version: 450
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0:32 textureGrad (global 4-component vector of uint)
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0:32 Construct combined texture-sampler (temp usampler1D)
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0:32 'g_tTex1du4' (uniform utexture1D)
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0:32 'g_sSamp' (uniform sampler)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 Constant:
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@@ -287,7 +287,7 @@ Shader version: 450
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0:34 textureGrad (global 4-component vector of float)
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0:34 Construct combined texture-sampler (temp sampler2D)
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0:34 'g_tTex2df4' (uniform texture2D)
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0:34 'g_sSamp' (uniform sampler)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -303,7 +303,7 @@ Shader version: 450
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0:35 textureGrad (global 4-component vector of int)
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0:35 Construct combined texture-sampler (temp isampler2D)
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0:35 'g_tTex2di4' (uniform itexture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -319,7 +319,7 @@ Shader version: 450
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0:36 textureGrad (global 4-component vector of uint)
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0:36 Construct combined texture-sampler (temp usampler2D)
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0:36 'g_tTex2du4' (uniform utexture2D)
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0:36 'g_sSamp' (uniform sampler)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -335,7 +335,7 @@ Shader version: 450
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0:38 textureGrad (global 4-component vector of float)
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0:38 Construct combined texture-sampler (temp sampler3D)
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0:38 'g_tTex3df4' (uniform texture3D)
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0:38 'g_sSamp' (uniform sampler)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -354,7 +354,7 @@ Shader version: 450
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0:39 textureGrad (global 4-component vector of int)
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0:39 Construct combined texture-sampler (temp isampler3D)
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0:39 'g_tTex3di4' (uniform itexture3D)
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0:39 'g_sSamp' (uniform sampler)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -373,7 +373,7 @@ Shader version: 450
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0:40 textureGrad (global 4-component vector of uint)
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0:40 Construct combined texture-sampler (temp usampler3D)
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0:40 'g_tTex3du4' (uniform utexture3D)
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0:40 'g_sSamp' (uniform sampler)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -392,7 +392,7 @@ Shader version: 450
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0:42 textureGrad (global 4-component vector of float)
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0:42 Construct combined texture-sampler (temp samplerCube)
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0:42 'g_tTexcdf4' (uniform textureCube)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -411,7 +411,7 @@ Shader version: 450
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0:43 textureGrad (global 4-component vector of int)
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0:43 Construct combined texture-sampler (temp isamplerCube)
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0:43 'g_tTexcdi4' (uniform itextureCube)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -430,7 +430,7 @@ Shader version: 450
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0:44 textureGrad (global 4-component vector of uint)
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0:44 Construct combined texture-sampler (temp usamplerCube)
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0:44 'g_tTexcdu4' (uniform utextureCube)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -456,9 +456,9 @@ Shader version: 450
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0:48 Branch: Return with expression
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0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -512,7 +512,9 @@ Shader version: 450
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Name 150 "vsout"
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Name 157 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 30(g_tTex1di4) DescriptorSet 0
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Decorate 43(g_tTex1du4) DescriptorSet 0
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Decorate 53(g_tTex2df4) DescriptorSet 0
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@@ -526,6 +528,7 @@ Shader version: 450
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 148(VS_OUTPUT) 0 BuiltIn FragCoord
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Decorate 157(g_tTex1df4a) DescriptorSet 0
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Decorate 157(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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