HLSL: Implement the register production.
This commit is contained in:
@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
|
||||
0:27 'txval10' (temp 4-component vector of float)
|
||||
0:27 textureLod (global 4-component vector of float)
|
||||
0:27 Construct combined texture-sampler (temp sampler1DArray)
|
||||
0:27 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:27 'g_sSamp' (uniform sampler)
|
||||
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
|
||||
0:28 textureLod (global 4-component vector of int)
|
||||
0:28 Construct combined texture-sampler (temp isampler1DArray)
|
||||
0:28 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (uniform sampler)
|
||||
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
@@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
|
||||
0:29 textureLod (global 4-component vector of uint)
|
||||
0:29 Construct combined texture-sampler (temp usampler1DArray)
|
||||
0:29 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (uniform sampler)
|
||||
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
@@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
|
||||
0:31 textureLod (global 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler (temp sampler2DArray)
|
||||
0:31 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:31 'g_sSamp' (uniform sampler)
|
||||
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
|
||||
0:32 textureLod (global 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler (temp isampler2DArray)
|
||||
0:32 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (uniform sampler)
|
||||
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
@@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
|
||||
0:33 textureLod (global 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler (temp usampler2DArray)
|
||||
0:33 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (uniform sampler)
|
||||
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
@@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
|
||||
0:35 textureLod (global 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler (temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (uniform sampler)
|
||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
|
||||
0:36 textureLod (global 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (uniform sampler)
|
||||
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
@@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
|
||||
0:37 textureLod (global 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (uniform sampler)
|
||||
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
@@ -142,9 +142,9 @@ gl_FragCoord origin is upper left
|
||||
0:42 Branch: Return with expression
|
||||
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (uniform texture1DArray)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
@@ -169,8 +169,8 @@ gl_FragCoord origin is upper left
|
||||
0:27 'txval10' (temp 4-component vector of float)
|
||||
0:27 textureLod (global 4-component vector of float)
|
||||
0:27 Construct combined texture-sampler (temp sampler1DArray)
|
||||
0:27 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:27 'g_sSamp' (uniform sampler)
|
||||
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
|
||||
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
|
||||
0:28 textureLod (global 4-component vector of int)
|
||||
0:28 Construct combined texture-sampler (temp isampler1DArray)
|
||||
0:28 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:28 'g_sSamp' (uniform sampler)
|
||||
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.200000
|
||||
0:? 0.300000
|
||||
@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
|
||||
0:29 textureLod (global 4-component vector of uint)
|
||||
0:29 Construct combined texture-sampler (temp usampler1DArray)
|
||||
0:29 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:29 'g_sSamp' (uniform sampler)
|
||||
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
@@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
|
||||
0:31 textureLod (global 4-component vector of float)
|
||||
0:31 Construct combined texture-sampler (temp sampler2DArray)
|
||||
0:31 'g_tTex2df4a' (uniform texture2DArray)
|
||||
0:31 'g_sSamp' (uniform sampler)
|
||||
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
|
||||
0:32 textureLod (global 4-component vector of int)
|
||||
0:32 Construct combined texture-sampler (temp isampler2DArray)
|
||||
0:32 'g_tTex2di4a' (uniform itexture2DArray)
|
||||
0:32 'g_sSamp' (uniform sampler)
|
||||
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.300000
|
||||
0:? 0.400000
|
||||
@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
|
||||
0:33 textureLod (global 4-component vector of uint)
|
||||
0:33 Construct combined texture-sampler (temp usampler2DArray)
|
||||
0:33 'g_tTex2du4a' (uniform utexture2DArray)
|
||||
0:33 'g_sSamp' (uniform sampler)
|
||||
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.500000
|
||||
0:? 0.600000
|
||||
@@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
|
||||
0:35 textureLod (global 4-component vector of float)
|
||||
0:35 Construct combined texture-sampler (temp samplerCubeArray)
|
||||
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
|
||||
0:35 'g_sSamp' (uniform sampler)
|
||||
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.100000
|
||||
0:? 0.200000
|
||||
@@ -259,7 +259,7 @@ gl_FragCoord origin is upper left
|
||||
0:36 textureLod (global 4-component vector of int)
|
||||
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
|
||||
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
|
||||
0:36 'g_sSamp' (uniform sampler)
|
||||
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.400000
|
||||
0:? 0.500000
|
||||
@@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
|
||||
0:37 textureLod (global 4-component vector of uint)
|
||||
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
|
||||
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
|
||||
0:37 'g_sSamp' (uniform sampler)
|
||||
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? Constant:
|
||||
0:? 0.700000
|
||||
0:? 0.800000
|
||||
@@ -301,9 +301,9 @@ gl_FragCoord origin is upper left
|
||||
0:42 Branch: Return with expression
|
||||
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
||||
0:? Linker Objects
|
||||
0:? 'g_sSamp' (uniform sampler)
|
||||
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (uniform texture1DArray)
|
||||
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
||||
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
|
||||
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
|
||||
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
||||
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
||||
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
||||
@@ -351,7 +351,9 @@ gl_FragCoord origin is upper left
|
||||
Name 123 "psout"
|
||||
Name 132 "g_tTex1df4"
|
||||
Decorate 12(g_tTex1df4a) DescriptorSet 0
|
||||
Decorate 12(g_tTex1df4a) Binding 1
|
||||
Decorate 16(g_sSamp) DescriptorSet 0
|
||||
Decorate 16(g_sSamp) Binding 0
|
||||
Decorate 32(g_tTex1di4a) DescriptorSet 0
|
||||
Decorate 46(g_tTex1du4a) DescriptorSet 0
|
||||
Decorate 57(g_tTex2df4a) DescriptorSet 0
|
||||
@@ -362,6 +364,7 @@ gl_FragCoord origin is upper left
|
||||
Decorate 111(g_tTexcdu4a) DescriptorSet 0
|
||||
MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
|
||||
Decorate 132(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 132(g_tTex1df4) Binding 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
||||
Reference in New Issue
Block a user