HLSL: Implement the register production.
This commit is contained in:
@@ -9,8 +9,8 @@ Shader version: 450
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0:30 'txval10' (temp 4-component vector of float)
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0:30 textureLod (global 4-component vector of float)
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0:30 Construct combined texture-sampler (temp sampler1D)
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0:30 'g_tTex1df4' (uniform texture1D)
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0:30 'g_sSamp' (uniform sampler)
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0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:30 Constant:
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0:30 0.100000
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0:30 Constant:
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@@ -21,7 +21,7 @@ Shader version: 450
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0:31 textureLod (global 4-component vector of int)
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0:31 Construct combined texture-sampler (temp isampler1D)
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0:31 'g_tTex1di4' (uniform itexture1D)
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0:31 'g_sSamp' (uniform sampler)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.200000
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0:31 Constant:
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@@ -32,7 +32,7 @@ Shader version: 450
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0:32 textureLod (global 4-component vector of uint)
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0:32 Construct combined texture-sampler (temp usampler1D)
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0:32 'g_tTex1du4' (uniform utexture1D)
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0:32 'g_sSamp' (uniform sampler)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 Constant:
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@@ -43,7 +43,7 @@ Shader version: 450
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0:34 textureLod (global 4-component vector of float)
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0:34 Construct combined texture-sampler (temp sampler2D)
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0:34 'g_tTex2df4' (uniform texture2D)
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0:34 'g_sSamp' (uniform sampler)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -55,7 +55,7 @@ Shader version: 450
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0:35 textureLod (global 4-component vector of int)
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0:35 Construct combined texture-sampler (temp isampler2D)
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0:35 'g_tTex2di4' (uniform itexture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -67,7 +67,7 @@ Shader version: 450
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0:36 textureLod (global 4-component vector of uint)
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0:36 Construct combined texture-sampler (temp usampler2D)
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0:36 'g_tTex2du4' (uniform utexture2D)
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0:36 'g_sSamp' (uniform sampler)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -79,7 +79,7 @@ Shader version: 450
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0:38 textureLod (global 4-component vector of float)
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0:38 Construct combined texture-sampler (temp sampler3D)
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0:38 'g_tTex3df4' (uniform texture3D)
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0:38 'g_sSamp' (uniform sampler)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -92,7 +92,7 @@ Shader version: 450
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0:39 textureLod (global 4-component vector of int)
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0:39 Construct combined texture-sampler (temp isampler3D)
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0:39 'g_tTex3di4' (uniform itexture3D)
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0:39 'g_sSamp' (uniform sampler)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -105,7 +105,7 @@ Shader version: 450
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0:40 textureLod (global 4-component vector of uint)
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0:40 Construct combined texture-sampler (temp usampler3D)
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0:40 'g_tTex3du4' (uniform utexture3D)
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0:40 'g_sSamp' (uniform sampler)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -118,7 +118,7 @@ Shader version: 450
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0:42 textureLod (global 4-component vector of float)
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0:42 Construct combined texture-sampler (temp samplerCube)
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0:42 'g_tTexcdf4' (uniform textureCube)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -131,7 +131,7 @@ Shader version: 450
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0:43 textureLod (global 4-component vector of int)
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0:43 Construct combined texture-sampler (temp isamplerCube)
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0:43 'g_tTexcdi4' (uniform itextureCube)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -144,7 +144,7 @@ Shader version: 450
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0:44 textureLod (global 4-component vector of uint)
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0:44 Construct combined texture-sampler (temp usamplerCube)
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0:44 'g_tTexcdu4' (uniform utextureCube)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -164,9 +164,9 @@ Shader version: 450
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0:48 Branch: Return with expression
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0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -193,8 +193,8 @@ Shader version: 450
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0:30 'txval10' (temp 4-component vector of float)
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0:30 textureLod (global 4-component vector of float)
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0:30 Construct combined texture-sampler (temp sampler1D)
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0:30 'g_tTex1df4' (uniform texture1D)
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0:30 'g_sSamp' (uniform sampler)
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0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:30 Constant:
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0:30 0.100000
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0:30 Constant:
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@@ -205,7 +205,7 @@ Shader version: 450
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0:31 textureLod (global 4-component vector of int)
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0:31 Construct combined texture-sampler (temp isampler1D)
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0:31 'g_tTex1di4' (uniform itexture1D)
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0:31 'g_sSamp' (uniform sampler)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.200000
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0:31 Constant:
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@@ -216,7 +216,7 @@ Shader version: 450
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0:32 textureLod (global 4-component vector of uint)
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0:32 Construct combined texture-sampler (temp usampler1D)
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0:32 'g_tTex1du4' (uniform utexture1D)
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0:32 'g_sSamp' (uniform sampler)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.300000
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0:32 Constant:
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@@ -227,7 +227,7 @@ Shader version: 450
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0:34 textureLod (global 4-component vector of float)
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0:34 Construct combined texture-sampler (temp sampler2D)
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0:34 'g_tTex2df4' (uniform texture2D)
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0:34 'g_sSamp' (uniform sampler)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -239,7 +239,7 @@ Shader version: 450
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0:35 textureLod (global 4-component vector of int)
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0:35 Construct combined texture-sampler (temp isampler2D)
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0:35 'g_tTex2di4' (uniform itexture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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@@ -251,7 +251,7 @@ Shader version: 450
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0:36 textureLod (global 4-component vector of uint)
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0:36 Construct combined texture-sampler (temp usampler2D)
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0:36 'g_tTex2du4' (uniform utexture2D)
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0:36 'g_sSamp' (uniform sampler)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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@@ -263,7 +263,7 @@ Shader version: 450
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0:38 textureLod (global 4-component vector of float)
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0:38 Construct combined texture-sampler (temp sampler3D)
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0:38 'g_tTex3df4' (uniform texture3D)
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0:38 'g_sSamp' (uniform sampler)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -276,7 +276,7 @@ Shader version: 450
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0:39 textureLod (global 4-component vector of int)
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0:39 Construct combined texture-sampler (temp isampler3D)
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0:39 'g_tTex3di4' (uniform itexture3D)
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0:39 'g_sSamp' (uniform sampler)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -289,7 +289,7 @@ Shader version: 450
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0:40 textureLod (global 4-component vector of uint)
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0:40 Construct combined texture-sampler (temp usampler3D)
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0:40 'g_tTex3du4' (uniform utexture3D)
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0:40 'g_sSamp' (uniform sampler)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -302,7 +302,7 @@ Shader version: 450
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0:42 textureLod (global 4-component vector of float)
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0:42 Construct combined texture-sampler (temp samplerCube)
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0:42 'g_tTexcdf4' (uniform textureCube)
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0:42 'g_sSamp' (uniform sampler)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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@@ -315,7 +315,7 @@ Shader version: 450
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0:43 textureLod (global 4-component vector of int)
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0:43 Construct combined texture-sampler (temp isamplerCube)
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0:43 'g_tTexcdi4' (uniform itextureCube)
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0:43 'g_sSamp' (uniform sampler)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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@@ -328,7 +328,7 @@ Shader version: 450
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0:44 textureLod (global 4-component vector of uint)
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0:44 Construct combined texture-sampler (temp usamplerCube)
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0:44 'g_tTexcdu4' (uniform utextureCube)
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0:44 'g_sSamp' (uniform sampler)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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@@ -348,9 +348,9 @@ Shader version: 450
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0:48 Branch: Return with expression
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0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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@@ -404,7 +404,9 @@ Shader version: 450
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Name 146 "vsout"
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Name 153 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 29(g_tTex1di4) DescriptorSet 0
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Decorate 42(g_tTex1du4) DescriptorSet 0
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Decorate 52(g_tTex2df4) DescriptorSet 0
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@@ -418,6 +420,7 @@ Shader version: 450
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Decorate 138(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 144(VS_OUTPUT) 0 BuiltIn FragCoord
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Decorate 153(g_tTex1df4a) DescriptorSet 0
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Decorate 153(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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