HLSL: Implement the register production.

This commit is contained in:
John Kessenich
2016-07-29 14:28:39 -06:00
parent 82d6baf86f
commit 96e9f47cbb
51 changed files with 1009 additions and 852 deletions

View File

@@ -9,8 +9,8 @@ Shader version: 450
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (uniform texture1D)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
@@ -21,7 +21,7 @@ Shader version: 450
0:31 textureLod (global 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
@@ -32,7 +32,7 @@ Shader version: 450
0:32 textureLod (global 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
@@ -43,7 +43,7 @@ Shader version: 450
0:34 textureLod (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -55,7 +55,7 @@ Shader version: 450
0:35 textureLod (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -67,7 +67,7 @@ Shader version: 450
0:36 textureLod (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -79,7 +79,7 @@ Shader version: 450
0:38 textureLod (global 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -92,7 +92,7 @@ Shader version: 450
0:39 textureLod (global 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -105,7 +105,7 @@ Shader version: 450
0:40 textureLod (global 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -118,7 +118,7 @@ Shader version: 450
0:42 textureLod (global 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -131,7 +131,7 @@ Shader version: 450
0:43 textureLod (global 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -144,7 +144,7 @@ Shader version: 450
0:44 textureLod (global 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -164,9 +164,9 @@ Shader version: 450
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@@ -193,8 +193,8 @@ Shader version: 450
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (uniform texture1D)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
@@ -205,7 +205,7 @@ Shader version: 450
0:31 textureLod (global 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
@@ -216,7 +216,7 @@ Shader version: 450
0:32 textureLod (global 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
@@ -227,7 +227,7 @@ Shader version: 450
0:34 textureLod (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -239,7 +239,7 @@ Shader version: 450
0:35 textureLod (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -251,7 +251,7 @@ Shader version: 450
0:36 textureLod (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -263,7 +263,7 @@ Shader version: 450
0:38 textureLod (global 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -276,7 +276,7 @@ Shader version: 450
0:39 textureLod (global 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -289,7 +289,7 @@ Shader version: 450
0:40 textureLod (global 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -302,7 +302,7 @@ Shader version: 450
0:42 textureLod (global 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -315,7 +315,7 @@ Shader version: 450
0:43 textureLod (global 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -328,7 +328,7 @@ Shader version: 450
0:44 textureLod (global 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -348,9 +348,9 @@ Shader version: 450
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@@ -404,7 +404,9 @@ Shader version: 450
Name 146 "vsout"
Name 153 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
@@ -418,6 +420,7 @@ Shader version: 450
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 153(g_tTex1df4a) DescriptorSet 0
Decorate 153(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32