HLSL: Implement the register production.

This commit is contained in:
John Kessenich
2016-07-29 14:28:39 -06:00
parent 82d6baf86f
commit 96e9f47cbb
51 changed files with 1009 additions and 852 deletions

View File

@@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:32 textureLodOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
0:33 textureLodOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:35 textureLodOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:36 textureLodOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:37 textureLodOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:39 textureLodOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
0:40 textureLodOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
0:41 textureLodOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -160,9 +160,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@@ -190,8 +190,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@@ -204,7 +204,7 @@ gl_FragCoord origin is upper left
0:32 textureLodOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@@ -217,7 +217,7 @@ gl_FragCoord origin is upper left
0:33 textureLodOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@@ -230,7 +230,7 @@ gl_FragCoord origin is upper left
0:35 textureLodOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
0:36 textureLodOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:37 textureLodOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@@ -275,7 +275,7 @@ gl_FragCoord origin is upper left
0:39 textureLodOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@@ -292,7 +292,7 @@ gl_FragCoord origin is upper left
0:40 textureLodOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@@ -309,7 +309,7 @@ gl_FragCoord origin is upper left
0:41 textureLodOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@@ -340,9 +340,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@@ -395,7 +395,9 @@ gl_FragCoord origin is upper left
Name 144 "g_tTexcdi4"
Name 147 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
@@ -406,6 +408,7 @@ gl_FragCoord origin is upper left
Decorate 117(g_tTex3du4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 138(g_tTex1df4a) DescriptorSet 0
Decorate 138(g_tTex1df4a) Binding 1
Decorate 141(g_tTexcdf4) DescriptorSet 0
Decorate 144(g_tTexcdi4) DescriptorSet 0
Decorate 147(g_tTexcdu4) DescriptorSet 0