HLSL: Implement the register production.

This commit is contained in:
John Kessenich
2016-07-29 14:28:39 -06:00
parent 82d6baf86f
commit 96e9f47cbb
51 changed files with 1009 additions and 852 deletions

View File

@@ -2,8 +2,8 @@ float4 AmbientColor = float4(1, 0.5, 0, 1);
bool ff1 : SV_IsFrontFace;
float4 ff2 : packoffset(c0.y);
float4 ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
float4 ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s1) <int bambam=30;> ;
float4 ShaderFunction(float4 input) : COLOR0
{