HLSL: Implement the register production.

This commit is contained in:
John Kessenich 2016-07-29 14:28:39 -06:00
parent 82d6baf86f
commit 96e9f47cbb
51 changed files with 1009 additions and 852 deletions

View File

@ -11,8 +11,8 @@ gl_FragCoord origin is upper left
0:28 direct index (temp float)
0:? textureQueryLod (temp float)
0:28 Construct combined texture-sampler (temp sampler1DArray)
0:28 'g_tTex1df4a' (uniform texture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:29 Construct combined texture-sampler (temp isampler1DArray)
0:29 'g_tTex1di4a' (uniform itexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:30 Construct combined texture-sampler (temp usampler1DArray)
0:30 'g_tTex1du4a' (uniform utexture1DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
@ -48,7 +48,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:32 Construct combined texture-sampler (temp sampler2DArray)
0:32 'g_tTex2df4a' (uniform texture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:33 Construct combined texture-sampler (temp isampler2DArray)
0:33 'g_tTex2di4a' (uniform itexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:34 Construct combined texture-sampler (temp usampler2DArray)
0:34 'g_tTex2du4a' (uniform utexture2DArray)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -87,7 +87,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:36 Construct combined texture-sampler (temp samplerCubeArray)
0:36 'g_tTexcdf4a' (uniform textureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:37 Construct combined texture-sampler (temp isamplerCubeArray)
0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:38 Construct combined texture-sampler (temp usamplerCubeArray)
0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -142,9 +142,9 @@ gl_FragCoord origin is upper left
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
@ -170,8 +170,8 @@ gl_FragCoord origin is upper left
0:28 direct index (temp float)
0:? textureQueryLod (temp float)
0:28 Construct combined texture-sampler (temp sampler1DArray)
0:28 'g_tTex1df4a' (uniform texture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
@ -183,7 +183,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:29 Construct combined texture-sampler (temp isampler1DArray)
0:29 'g_tTex1di4a' (uniform itexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:30 Construct combined texture-sampler (temp usampler1DArray)
0:30 'g_tTex1du4a' (uniform utexture1DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:32 Construct combined texture-sampler (temp sampler2DArray)
0:32 'g_tTex2df4a' (uniform texture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -220,7 +220,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:33 Construct combined texture-sampler (temp isampler2DArray)
0:33 'g_tTex2di4a' (uniform itexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -233,7 +233,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:34 Construct combined texture-sampler (temp usampler2DArray)
0:34 'g_tTex2du4a' (uniform utexture2DArray)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -246,7 +246,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:36 Construct combined texture-sampler (temp samplerCubeArray)
0:36 'g_tTexcdf4a' (uniform textureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:37 Construct combined texture-sampler (temp isamplerCubeArray)
0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -274,7 +274,7 @@ gl_FragCoord origin is upper left
0:? textureQueryLod (temp float)
0:38 Construct combined texture-sampler (temp usamplerCubeArray)
0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -301,9 +301,9 @@ gl_FragCoord origin is upper left
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
@ -352,7 +352,9 @@ gl_FragCoord origin is upper left
Name 133 "psout"
Name 142 "g_tTex1df4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 11(g_tTex1df4a) Binding 1
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4a) DescriptorSet 0
Decorate 42(g_tTex1du4a) DescriptorSet 0
Decorate 54(g_tTex2df4a) DescriptorSet 0
@ -363,6 +365,7 @@ gl_FragCoord origin is upper left
Decorate 118(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 131(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 142(g_tTex1df4) DescriptorSet 0
Decorate 142(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -23,8 +23,8 @@ ERROR: node is still EOpNull!
0:28 direct index (temp float)
0:? textureQueryLod (temp float)
0:28 Construct combined texture-sampler (temp sampler1DArray)
0:28 'g_tTex1df4a' (uniform texture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
@ -36,7 +36,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:29 Construct combined texture-sampler (temp isampler1DArray)
0:29 'g_tTex1di4a' (uniform itexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
@ -48,7 +48,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:30 Construct combined texture-sampler (temp usampler1DArray)
0:30 'g_tTex1du4a' (uniform utexture1DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
@ -60,7 +60,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:32 Construct combined texture-sampler (temp sampler2DArray)
0:32 'g_tTex2df4a' (uniform texture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -73,7 +73,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:33 Construct combined texture-sampler (temp isampler2DArray)
0:33 'g_tTex2di4a' (uniform itexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -86,7 +86,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:34 Construct combined texture-sampler (temp usampler2DArray)
0:34 'g_tTex2du4a' (uniform utexture2DArray)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:36 Construct combined texture-sampler (temp samplerCubeArray)
0:36 'g_tTexcdf4a' (uniform textureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -113,7 +113,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:37 Construct combined texture-sampler (temp isamplerCubeArray)
0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -127,7 +127,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:38 Construct combined texture-sampler (temp usamplerCubeArray)
0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -154,9 +154,9 @@ ERROR: node is still EOpNull!
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
@ -182,8 +182,8 @@ ERROR: node is still EOpNull!
0:28 direct index (temp float)
0:? textureQueryLod (temp float)
0:28 Construct combined texture-sampler (temp sampler1DArray)
0:28 'g_tTex1df4a' (uniform texture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 Constant:
@ -195,7 +195,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:29 Construct combined texture-sampler (temp isampler1DArray)
0:29 'g_tTex1di4a' (uniform itexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:29 Constant:
0:29 0.200000
0:29 Constant:
@ -207,7 +207,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:30 Construct combined texture-sampler (temp usampler1DArray)
0:30 'g_tTex1du4a' (uniform utexture1DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.300000
0:30 Constant:
@ -219,7 +219,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:32 Construct combined texture-sampler (temp sampler2DArray)
0:32 'g_tTex2df4a' (uniform texture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -232,7 +232,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:33 Construct combined texture-sampler (temp isampler2DArray)
0:33 'g_tTex2di4a' (uniform itexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -245,7 +245,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:34 Construct combined texture-sampler (temp usampler2DArray)
0:34 'g_tTex2du4a' (uniform utexture2DArray)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:36 Construct combined texture-sampler (temp samplerCubeArray)
0:36 'g_tTexcdf4a' (uniform textureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -272,7 +272,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:37 Construct combined texture-sampler (temp isamplerCubeArray)
0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -286,7 +286,7 @@ ERROR: node is still EOpNull!
0:? textureQueryLod (temp float)
0:38 Construct combined texture-sampler (temp usamplerCubeArray)
0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -313,9 +313,9 @@ ERROR: node is still EOpNull!
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)

View File

@ -1,4 +1,7 @@
hlsl.float4.frag
WARNING: 0:5: 'register' : ignoring shader_profile
WARNING: 0:6: 'register' : ignoring shader_profile
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
@ -22,8 +25,8 @@ gl_FragCoord origin is upper left
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face)
0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float FragCoord)
Linked fragment stage:
@ -52,8 +55,8 @@ gl_FragCoord origin is upper left
0:? 'AmbientColor' (global 4-component vector of float)
0:? 'ff1' (global bool Face)
0:? 'ff2' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff3' (layout(offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(offset=4 ) global 4-component vector of float FragCoord)
0:? 'ff3' (layout(binding=0 offset=4 ) global 4-component vector of float)
0:? 'ff4' (layout(binding=1 offset=4 ) global 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
@ -76,7 +79,9 @@ gl_FragCoord origin is upper left
Decorate 26(ff1) BuiltIn FrontFacing
Decorate 27(ff2) Offset 4
Decorate 28(ff3) Offset 4
Decorate 28(ff3) Binding 0
Decorate 29(ff4) Offset 4
Decorate 29(ff4) Binding 1
Decorate 29(ff4) BuiltIn FragCoord
2: TypeVoid
3: TypeFunction 2

View File

@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:29 textureGather (global 4-component vector of float)
0:29 Construct combined texture-sampler (temp sampler2DArray)
0:29 'g_tTex2df4a' (uniform texture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:30 textureGather (global 4-component vector of int)
0:30 Construct combined texture-sampler (temp isampler2DArray)
0:30 'g_tTex2di4a' (uniform itexture2DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
0:31 textureGather (global 4-component vector of uint)
0:31 Construct combined texture-sampler (temp usampler2DArray)
0:31 'g_tTex2du4a' (uniform utexture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:37 textureGather (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -94,9 +94,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
0:29 textureGather (global 4-component vector of float)
0:29 Construct combined texture-sampler (temp sampler2DArray)
0:29 'g_tTex2df4a' (uniform texture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
0:30 textureGather (global 4-component vector of int)
0:30 Construct combined texture-sampler (temp isampler2DArray)
0:30 'g_tTex2di4a' (uniform itexture2DArray)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:31 textureGather (global 4-component vector of uint)
0:31 Construct combined texture-sampler (temp usampler2DArray)
0:31 'g_tTex2du4a' (uniform utexture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -167,7 +167,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
0:37 textureGather (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -205,9 +205,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
@ -253,6 +253,7 @@ gl_FragCoord origin is upper left
Name 109 "g_tTex1du4a"
Decorate 12(g_tTex2df4a) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex2di4a) DescriptorSet 0
Decorate 48(g_tTex2du4a) DescriptorSet 0
Decorate 60(g_tTexcdf4a) DescriptorSet 0
@ -260,7 +261,9 @@ gl_FragCoord origin is upper left
Decorate 80(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 102(g_tTex1df4a) DescriptorSet 0
Decorate 102(g_tTex1df4a) Binding 1
Decorate 103(g_tTex1df4) DescriptorSet 0
Decorate 103(g_tTex1df4) Binding 0
Decorate 106(g_tTex1di4a) DescriptorSet 0
Decorate 109(g_tTex1du4a) DescriptorSet 0
2: TypeVoid

View File

@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:34 textureGather (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:40 textureGather (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp samplerCube)
0:40 'g_tTexcdf4' (uniform textureCube)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
0:41 textureGather (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isamplerCube)
0:41 'g_tTexcdi4' (uniform itextureCube)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
0:42 textureGather (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usamplerCube)
0:42 'g_tTexcdu4' (uniform utextureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -88,10 +88,10 @@ gl_FragCoord origin is upper left
0:47 Branch: Return with expression
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -120,7 +120,7 @@ gl_FragCoord origin is upper left
0:34 textureGather (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
0:35 textureGather (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:36 textureGather (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -150,7 +150,7 @@ gl_FragCoord origin is upper left
0:40 textureGather (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp samplerCube)
0:40 'g_tTexcdf4' (uniform textureCube)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -161,7 +161,7 @@ gl_FragCoord origin is upper left
0:41 textureGather (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isamplerCube)
0:41 'g_tTexcdi4' (uniform itextureCube)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:42 textureGather (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usamplerCube)
0:42 'g_tTexcdu4' (uniform utextureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -197,10 +197,10 @@ gl_FragCoord origin is upper left
0:47 Branch: Return with expression
0:47 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -252,6 +252,7 @@ gl_FragCoord origin is upper left
Name 120 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex2di4) DescriptorSet 0
Decorate 47(g_tTex2du4) DescriptorSet 0
Decorate 59(g_tTexcdf4) DescriptorSet 0
@ -260,7 +261,9 @@ gl_FragCoord origin is upper left
MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 101(g_sSamp2d) DescriptorSet 0
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1
Decorate 105(g_tTex1df4) DescriptorSet 0
Decorate 105(g_tTex1df4) Binding 0
Decorate 108(g_tTex1di4) DescriptorSet 0
Decorate 111(g_tTex1du4) DescriptorSet 0
Decorate 114(g_tTex3df4) DescriptorSet 0

View File

@ -10,7 +10,7 @@ Shader version: 450
0:33 textureGather (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -20,7 +20,7 @@ Shader version: 450
0:34 textureGather (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -30,7 +30,7 @@ Shader version: 450
0:35 textureGather (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -40,7 +40,7 @@ Shader version: 450
0:39 textureGather (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp samplerCube)
0:39 'g_tTexcdf4' (uniform textureCube)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -51,7 +51,7 @@ Shader version: 450
0:40 textureGather (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isamplerCube)
0:40 'g_tTexcdi4' (uniform itextureCube)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -62,7 +62,7 @@ Shader version: 450
0:41 textureGather (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usamplerCube)
0:41 'g_tTexcdu4' (uniform utextureCube)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -80,10 +80,10 @@ Shader version: 450
0:45 Branch: Return with expression
0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -111,7 +111,7 @@ Shader version: 450
0:33 textureGather (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -121,7 +121,7 @@ Shader version: 450
0:34 textureGather (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -131,7 +131,7 @@ Shader version: 450
0:35 textureGather (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -141,7 +141,7 @@ Shader version: 450
0:39 textureGather (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp samplerCube)
0:39 'g_tTexcdf4' (uniform textureCube)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -152,7 +152,7 @@ Shader version: 450
0:40 textureGather (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isamplerCube)
0:40 'g_tTexcdi4' (uniform itextureCube)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -163,7 +163,7 @@ Shader version: 450
0:41 textureGather (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usamplerCube)
0:41 'g_tTexcdu4' (uniform utextureCube)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -181,10 +181,10 @@ Shader version: 450
0:45 Branch: Return with expression
0:45 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -234,6 +234,7 @@ Shader version: 450
Name 117 "g_tTex3du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex2di4) DescriptorSet 0
Decorate 47(g_tTex2du4) DescriptorSet 0
Decorate 59(g_tTexcdf4) DescriptorSet 0
@ -242,7 +243,9 @@ Shader version: 450
MemberDecorate 90(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 98(g_sSamp2d) DescriptorSet 0
Decorate 101(g_tTex1df4a) DescriptorSet 0
Decorate 101(g_tTex1df4a) Binding 1
Decorate 102(g_tTex1df4) DescriptorSet 0
Decorate 102(g_tTex1df4) Binding 0
Decorate 105(g_tTex1di4) DescriptorSet 0
Decorate 108(g_tTex1du4) DescriptorSet 0
Decorate 111(g_tTex3df4) DescriptorSet 0

View File

@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:33 textureGatherOffset (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:34 textureGatherOffset (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
0:35 textureGatherOffset (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -64,9 +64,9 @@ gl_FragCoord origin is upper left
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:33 textureGatherOffset (global 4-component vector of float)
0:33 Construct combined texture-sampler (temp sampler2D)
0:33 'g_tTex2df4' (uniform texture2D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
0:34 textureGatherOffset (global 4-component vector of int)
0:34 Construct combined texture-sampler (temp isampler2D)
0:34 'g_tTex2di4' (uniform itexture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:35 textureGatherOffset (global 4-component vector of uint)
0:35 Construct combined texture-sampler (temp usampler2D)
0:35 'g_tTex2du4' (uniform utexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -148,9 +148,9 @@ gl_FragCoord origin is upper left
0:43 Branch: Return with expression
0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -198,11 +198,14 @@ gl_FragCoord origin is upper left
Name 99 "g_tTexcdu4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 35(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 74(g_tTex1df4a) DescriptorSet 0
Decorate 74(g_tTex1df4a) Binding 1
Decorate 75(g_tTex1df4) DescriptorSet 0
Decorate 75(g_tTex1df4) Binding 0
Decorate 78(g_tTex1di4) DescriptorSet 0
Decorate 81(g_tTex1du4) DescriptorSet 0
Decorate 84(g_tTex3df4) DescriptorSet 0

View File

@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:25 textureGatherOffset (global 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler2DArray)
0:25 'g_tTex2df4' (uniform texture2DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:26 textureGatherOffset (global 4-component vector of int)
0:26 Construct combined texture-sampler (temp isampler2DArray)
0:26 'g_tTex2di4' (uniform itexture2DArray)
0:26 'g_sSamp' (uniform sampler)
0:26 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:27 textureGatherOffset (global 4-component vector of uint)
0:27 Construct combined texture-sampler (temp usampler2DArray)
0:27 'g_tTex2du4' (uniform utexture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -67,9 +67,9 @@ gl_FragCoord origin is upper left
0:35 Branch: Return with expression
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:25 textureGatherOffset (global 4-component vector of float)
0:25 Construct combined texture-sampler (temp sampler2DArray)
0:25 'g_tTex2df4' (uniform texture2DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -106,7 +106,7 @@ gl_FragCoord origin is upper left
0:26 textureGatherOffset (global 4-component vector of int)
0:26 Construct combined texture-sampler (temp isampler2DArray)
0:26 'g_tTex2di4' (uniform itexture2DArray)
0:26 'g_sSamp' (uniform sampler)
0:26 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -120,7 +120,7 @@ gl_FragCoord origin is upper left
0:27 textureGatherOffset (global 4-component vector of uint)
0:27 Construct combined texture-sampler (temp usampler2DArray)
0:27 'g_tTex2du4' (uniform utexture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -148,9 +148,9 @@ gl_FragCoord origin is upper left
0:35 Branch: Return with expression
0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -186,11 +186,14 @@ gl_FragCoord origin is upper left
Name 82 "g_tTex1du4"
Decorate 12(g_tTex2df4) DescriptorSet 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 36(g_tTex2di4) DescriptorSet 0
Decorate 51(g_tTex2du4) DescriptorSet 0
MemberDecorate 63(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 75(g_tTex1df4a) DescriptorSet 0
Decorate 75(g_tTex1df4a) Binding 1
Decorate 76(g_tTex1df4) DescriptorSet 0
Decorate 76(g_tTex1df4) Binding 0
Decorate 79(g_tTex1di4) DescriptorSet 0
Decorate 82(g_tTex1du4) DescriptorSet 0
2: TypeVoid

View File

@ -9,7 +9,7 @@ gl_FragCoord origin is upper left
0:65 move second child to first child (temp uint)
0:65 'sizeQueryTemp' (temp uint)
0:65 textureSize (temp uint)
0:65 'g_tTex1df4' (uniform texture1D)
0:65 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:65 move second child to first child (temp uint)
0:65 'WidthU' (temp uint)
0:65 'sizeQueryTemp' (temp uint)
@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint)
0:66 'sizeQueryTemp' (temp uint)
0:66 textureSize (temp uint)
0:66 'g_tTex1df4' (uniform texture1D)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:66 Constant:
0:66 6 (const uint)
0:66 move second child to first child (temp uint)
@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint)
0:66 'NumberOfLevelsU' (temp uint)
0:66 textureQueryLevels (temp uint)
0:66 'g_tTex1df4' (uniform texture1D)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:69 Sequence
0:69 move second child to first child (temp uint)
0:69 'sizeQueryTemp' (temp uint)
@ -1063,8 +1063,8 @@ gl_FragCoord origin is upper left
0:279 Branch: Return with expression
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -1106,7 +1106,7 @@ gl_FragCoord origin is upper left
0:65 move second child to first child (temp uint)
0:65 'sizeQueryTemp' (temp uint)
0:65 textureSize (temp uint)
0:65 'g_tTex1df4' (uniform texture1D)
0:65 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:65 move second child to first child (temp uint)
0:65 'WidthU' (temp uint)
0:65 'sizeQueryTemp' (temp uint)
@ -1114,7 +1114,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint)
0:66 'sizeQueryTemp' (temp uint)
0:66 textureSize (temp uint)
0:66 'g_tTex1df4' (uniform texture1D)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:66 Constant:
0:66 6 (const uint)
0:66 move second child to first child (temp uint)
@ -1123,7 +1123,7 @@ gl_FragCoord origin is upper left
0:66 move second child to first child (temp uint)
0:66 'NumberOfLevelsU' (temp uint)
0:66 textureQueryLevels (temp uint)
0:66 'g_tTex1df4' (uniform texture1D)
0:66 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:69 Sequence
0:69 move second child to first child (temp uint)
0:69 'sizeQueryTemp' (temp uint)
@ -2160,8 +2160,8 @@ gl_FragCoord origin is upper left
0:279 Branch: Return with expression
0:279 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -2291,6 +2291,7 @@ gl_FragCoord origin is upper left
Name 524 "psout"
Name 537 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 57(g_tTex1df4a) DescriptorSet 0
@ -2319,6 +2320,7 @@ gl_FragCoord origin is upper left
Decorate 510(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 522(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 537(g_sSamp) DescriptorSet 0
Decorate 537(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0

View File

@ -8,7 +8,7 @@ Shader version: 450
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (uniform texture1D)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
@ -16,7 +16,7 @@ Shader version: 450
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
@ -25,7 +25,7 @@ Shader version: 450
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
@ -39,8 +39,8 @@ Shader version: 450
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
Linked vertex stage:
@ -55,7 +55,7 @@ Shader version: 450
0:21 move second child to first child (temp uint)
0:21 'sizeQueryTemp' (temp uint)
0:21 textureSize (temp uint)
0:21 'g_tTex1df4' (uniform texture1D)
0:21 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:21 move second child to first child (temp uint)
0:21 'WidthU' (temp uint)
0:21 'sizeQueryTemp' (temp uint)
@ -63,7 +63,7 @@ Shader version: 450
0:22 move second child to first child (temp uint)
0:22 'sizeQueryTemp' (temp uint)
0:22 textureSize (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:22 Constant:
0:22 6 (const uint)
0:22 move second child to first child (temp uint)
@ -72,7 +72,7 @@ Shader version: 450
0:22 move second child to first child (temp uint)
0:22 'NumberOfLevelsU' (temp uint)
0:22 textureQueryLevels (temp uint)
0:22 'g_tTex1df4' (uniform texture1D)
0:22 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:24 move second child to first child (temp 4-component vector of float)
0:24 Pos: direct index for structure (temp 4-component vector of float FragCoord)
0:24 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
@ -86,8 +86,8 @@ Shader version: 450
0:26 Branch: Return with expression
0:26 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
// Module Version 10000
// Generated by (magic number): 80001
@ -111,8 +111,10 @@ Shader version: 450
Name 29 "vsout"
Name 39 "g_sSamp"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
MemberDecorate 27(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 39(g_sSamp) DescriptorSet 0
Decorate 39(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0

View File

@ -46,7 +46,7 @@ ERROR: node is still EOpNull!
0:22 Branch: Return with expression
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
@ -96,7 +96,7 @@ ERROR: node is still EOpNull!
0:22 Branch: Return with expression
0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)

View File

@ -91,7 +91,7 @@ gl_FragCoord origin is upper left
0:54 Branch: Return with expression
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:54 Branch: Return with expression
0:54 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
0:? 'g_tTex2dmsu4' (uniform utexture2DMS)
@ -259,6 +259,7 @@ gl_FragCoord origin is upper left
Decorate 64(g_tTex2dmsu4a) DescriptorSet 0
MemberDecorate 80(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 95(g_sSamp) DescriptorSet 0
Decorate 95(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -109,8 +109,8 @@ gl_FragCoord origin is upper left
0:70 Branch: Return with expression
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -254,8 +254,8 @@ gl_FragCoord origin is upper left
0:70 Branch: Return with expression
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -340,7 +340,9 @@ gl_FragCoord origin is upper left
Decorate 68(g_tTex2du4a) DescriptorSet 0
MemberDecorate 75(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 90(g_sSamp) DescriptorSet 0
Decorate 90(g_sSamp) Binding 0
Decorate 93(g_tTex1df4) DescriptorSet 0
Decorate 93(g_tTex1df4) Binding 0
Decorate 96(g_tTex1di4) DescriptorSet 0
Decorate 99(g_tTex1du4) DescriptorSet 0
Decorate 102(g_tTex2df4) DescriptorSet 0

View File

@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters:
0:? Sequence
0:52 textureFetch (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
@ -320,8 +320,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -399,6 +399,7 @@ gl_FragCoord origin is upper left
Name 161 "o3"
Name 162 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex2df4) DescriptorSet 0
@ -409,6 +410,7 @@ gl_FragCoord origin is upper left
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 121(g_sSamp) DescriptorSet 0
Decorate 121(g_sSamp) Binding 0
Decorate 124(g_tTexcdf4) DescriptorSet 0
Decorate 127(g_tTexcdi4) DescriptorSet 0
Decorate 130(g_tTexcdu4) DescriptorSet 0

View File

@ -5,7 +5,7 @@ Shader version: 450
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (uniform texture1D)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 'c2' (uniform 2-component vector of int)
0:51 Sequence
@ -134,8 +134,8 @@ Shader version: 450
0:69 Branch: Return with expression
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -175,7 +175,7 @@ Shader version: 450
0:47 Function Parameters:
0:? Sequence
0:51 textureFetch (global 4-component vector of float)
0:51 'g_tTex1df4' (uniform texture1D)
0:51 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:51 vector swizzle (temp int)
0:51 'c2' (uniform 2-component vector of int)
0:51 Sequence
@ -304,8 +304,8 @@ Shader version: 450
0:69 Branch: Return with expression
0:69 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -381,6 +381,7 @@ Shader version: 450
Name 158 "o3"
Name 159 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 27(g_tTex1di4) DescriptorSet 0
Decorate 37(g_tTex1du4) DescriptorSet 0
Decorate 47(g_tTex2df4) DescriptorSet 0
@ -391,6 +392,7 @@ Shader version: 450
Decorate 99(g_tTex3du4) DescriptorSet 0
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 118(g_sSamp) DescriptorSet 0
Decorate 118(g_sSamp) Binding 0
Decorate 121(g_tTexcdf4) DescriptorSet 0
Decorate 124(g_tTexcdi4) DescriptorSet 0
Decorate 127(g_tTexcdu4) DescriptorSet 0

View File

@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:37 Branch: Return with expression
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_tTexbf4_test' (uniform samplerBuffer)
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer)
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:37 Branch: Return with expression
0:37 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_tTexbf4_test' (uniform samplerBuffer)
0:? 'g_tTexbf4_test' (layout(binding=0 ) uniform samplerBuffer)
0:? 'g_tTexbf4' (uniform samplerBuffer)
0:? 'g_tTexbi4' (uniform isamplerBuffer)
0:? 'g_tTexbu4' (uniform usamplerBuffer)
@ -153,6 +153,7 @@ gl_FragCoord origin is upper left
Decorate 39(g_tTexbu4) DescriptorSet 0
MemberDecorate 44(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 56(g_tTexbf4_test) DescriptorSet 0
Decorate 56(g_tTexbf4_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
@ -151,8 +151,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:48 Function Parameters:
0:? Sequence
0:52 textureFetchOffset (global 4-component vector of float)
0:52 'g_tTex1df4' (uniform texture1D)
0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:52 vector swizzle (temp int)
0:52 'c2' (uniform 2-component vector of int)
0:52 Sequence
@ -338,8 +338,8 @@ gl_FragCoord origin is upper left
0:75 Branch: Return with expression
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -418,6 +418,7 @@ gl_FragCoord origin is upper left
Name 170 "c1"
Name 171 "o4"
Decorate 9(g_tTex1df4) DescriptorSet 0
Decorate 9(g_tTex1df4) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) DescriptorSet 0
@ -428,6 +429,7 @@ gl_FragCoord origin is upper left
Decorate 110(g_tTex3du4) DescriptorSet 0
MemberDecorate 118(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 133(g_sSamp) DescriptorSet 0
Decorate 133(g_sSamp) Binding 0
Decorate 136(g_tTexcdf4) DescriptorSet 0
Decorate 139(g_tTexcdi4) DescriptorSet 0
Decorate 142(g_tTexcdu4) DescriptorSet 0

View File

@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
0:68 Branch: Return with expression
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -266,8 +266,8 @@ gl_FragCoord origin is upper left
0:68 Branch: Return with expression
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -353,7 +353,9 @@ gl_FragCoord origin is upper left
Decorate 76(g_tTex2du4a) DescriptorSet 0
MemberDecorate 84(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 99(g_sSamp) DescriptorSet 0
Decorate 99(g_sSamp) Binding 0
Decorate 102(g_tTex1df4) DescriptorSet 0
Decorate 102(g_tTex1df4) Binding 0
Decorate 105(g_tTex1di4) DescriptorSet 0
Decorate 108(g_tTex1du4) DescriptorSet 0
Decorate 111(g_tTex2df4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:28 texture (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -31,7 +31,7 @@ gl_FragCoord origin is upper left
0:29 texture (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -52,7 +52,7 @@ gl_FragCoord origin is upper left
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -124,9 +124,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -151,8 +151,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
0:28 texture (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:29 texture (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -204,7 +204,7 @@ gl_FragCoord origin is upper left
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -215,7 +215,7 @@ gl_FragCoord origin is upper left
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -265,9 +265,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -315,7 +315,9 @@ gl_FragCoord origin is upper left
Name 122 "psout"
Name 131 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 31(g_tTex1di4) DescriptorSet 0
Decorate 45(g_tTex1du4) DescriptorSet 0
Decorate 56(g_tTex2df4) DescriptorSet 0
@ -326,6 +328,7 @@ gl_FragCoord origin is upper left
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 131(g_tTex1df4a) DescriptorSet 0
Decorate 131(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
0:70 'txval10' (temp 4-component vector of float)
0:70 texture (global 4-component vector of float)
0:70 Construct combined texture-sampler (temp sampler1D)
0:70 'g_tTex1df4' (uniform texture1D)
0:70 'g_sSamp' (uniform sampler)
0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:70 Constant:
0:70 0.100000
0:71 Sequence
@ -106,7 +106,7 @@ gl_FragCoord origin is upper left
0:71 texture (global 4-component vector of int)
0:71 Construct combined texture-sampler (temp isampler1D)
0:71 'g_tTex1di4' (uniform itexture1D)
0:71 'g_sSamp' (uniform sampler)
0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:71 Constant:
0:71 0.200000
0:72 Sequence
@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
0:72 texture (global 4-component vector of uint)
0:72 Construct combined texture-sampler (temp usampler1D)
0:72 'g_tTex1du4' (uniform utexture1D)
0:72 'g_sSamp' (uniform sampler)
0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:72 Constant:
0:72 0.300000
0:74 Sequence
@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:74 texture (global 4-component vector of float)
0:74 Construct combined texture-sampler (temp sampler2D)
0:74 'g_tTex2df4' (uniform texture2D)
0:74 'g_sSamp' (uniform sampler)
0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
0:75 texture (global 4-component vector of int)
0:75 Construct combined texture-sampler (temp isampler2D)
0:75 'g_tTex2di4' (uniform itexture2D)
0:75 'g_sSamp' (uniform sampler)
0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:76 texture (global 4-component vector of uint)
0:76 Construct combined texture-sampler (temp usampler2D)
0:76 'g_tTex2du4' (uniform utexture2D)
0:76 'g_sSamp' (uniform sampler)
0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
0:78 texture (global 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler3D)
0:78 'g_tTex3df4' (uniform texture3D)
0:78 'g_sSamp' (uniform sampler)
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -165,7 +165,7 @@ gl_FragCoord origin is upper left
0:79 texture (global 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler3D)
0:79 'g_tTex3di4' (uniform itexture3D)
0:79 'g_sSamp' (uniform sampler)
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -176,7 +176,7 @@ gl_FragCoord origin is upper left
0:80 texture (global 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler3D)
0:80 'g_tTex3du4' (uniform utexture3D)
0:80 'g_sSamp' (uniform sampler)
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -187,7 +187,7 @@ gl_FragCoord origin is upper left
0:82 texture (global 4-component vector of float)
0:82 Construct combined texture-sampler (temp samplerCube)
0:82 'g_tTexcdf4' (uniform textureCube)
0:82 'g_sSamp' (uniform sampler)
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:83 texture (global 4-component vector of int)
0:83 Construct combined texture-sampler (temp isamplerCube)
0:83 'g_tTexcdi4' (uniform itextureCube)
0:83 'g_sSamp' (uniform sampler)
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -209,7 +209,7 @@ gl_FragCoord origin is upper left
0:84 texture (global 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usamplerCube)
0:84 'g_tTexcdu4' (uniform utextureCube)
0:84 'g_sSamp' (uniform sampler)
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -234,11 +234,11 @@ gl_FragCoord origin is upper left
0:89 Branch: Return with expression
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_sSamp2D_b' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -350,8 +350,8 @@ gl_FragCoord origin is upper left
0:70 'txval10' (temp 4-component vector of float)
0:70 texture (global 4-component vector of float)
0:70 Construct combined texture-sampler (temp sampler1D)
0:70 'g_tTex1df4' (uniform texture1D)
0:70 'g_sSamp' (uniform sampler)
0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:70 Constant:
0:70 0.100000
0:71 Sequence
@ -360,7 +360,7 @@ gl_FragCoord origin is upper left
0:71 texture (global 4-component vector of int)
0:71 Construct combined texture-sampler (temp isampler1D)
0:71 'g_tTex1di4' (uniform itexture1D)
0:71 'g_sSamp' (uniform sampler)
0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:71 Constant:
0:71 0.200000
0:72 Sequence
@ -369,7 +369,7 @@ gl_FragCoord origin is upper left
0:72 texture (global 4-component vector of uint)
0:72 Construct combined texture-sampler (temp usampler1D)
0:72 'g_tTex1du4' (uniform utexture1D)
0:72 'g_sSamp' (uniform sampler)
0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:72 Constant:
0:72 0.300000
0:74 Sequence
@ -378,7 +378,7 @@ gl_FragCoord origin is upper left
0:74 texture (global 4-component vector of float)
0:74 Construct combined texture-sampler (temp sampler2D)
0:74 'g_tTex2df4' (uniform texture2D)
0:74 'g_sSamp' (uniform sampler)
0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -388,7 +388,7 @@ gl_FragCoord origin is upper left
0:75 texture (global 4-component vector of int)
0:75 Construct combined texture-sampler (temp isampler2D)
0:75 'g_tTex2di4' (uniform itexture2D)
0:75 'g_sSamp' (uniform sampler)
0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -398,7 +398,7 @@ gl_FragCoord origin is upper left
0:76 texture (global 4-component vector of uint)
0:76 Construct combined texture-sampler (temp usampler2D)
0:76 'g_tTex2du4' (uniform utexture2D)
0:76 'g_sSamp' (uniform sampler)
0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -408,7 +408,7 @@ gl_FragCoord origin is upper left
0:78 texture (global 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler3D)
0:78 'g_tTex3df4' (uniform texture3D)
0:78 'g_sSamp' (uniform sampler)
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -419,7 +419,7 @@ gl_FragCoord origin is upper left
0:79 texture (global 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler3D)
0:79 'g_tTex3di4' (uniform itexture3D)
0:79 'g_sSamp' (uniform sampler)
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -430,7 +430,7 @@ gl_FragCoord origin is upper left
0:80 texture (global 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler3D)
0:80 'g_tTex3du4' (uniform utexture3D)
0:80 'g_sSamp' (uniform sampler)
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -441,7 +441,7 @@ gl_FragCoord origin is upper left
0:82 texture (global 4-component vector of float)
0:82 Construct combined texture-sampler (temp samplerCube)
0:82 'g_tTexcdf4' (uniform textureCube)
0:82 'g_sSamp' (uniform sampler)
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -452,7 +452,7 @@ gl_FragCoord origin is upper left
0:83 texture (global 4-component vector of int)
0:83 Construct combined texture-sampler (temp isamplerCube)
0:83 'g_tTexcdi4' (uniform itextureCube)
0:83 'g_sSamp' (uniform sampler)
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -463,7 +463,7 @@ gl_FragCoord origin is upper left
0:84 texture (global 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usamplerCube)
0:84 'g_tTexcdu4' (uniform utextureCube)
0:84 'g_sSamp' (uniform sampler)
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -488,11 +488,11 @@ gl_FragCoord origin is upper left
0:89 Branch: Return with expression
0:89 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_sSamp2D_b' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -564,7 +564,9 @@ gl_FragCoord origin is upper left
Name 182 "g_sSamp2D_b"
Name 183 "g_tTex1df4a"
Decorate 41(g_tTex1df4) DescriptorSet 0
Decorate 41(g_tTex1df4) Binding 0
Decorate 45(g_sSamp) DescriptorSet 0
Decorate 45(g_sSamp) Binding 0
Decorate 56(g_tTex1di4) DescriptorSet 0
Decorate 69(g_tTex1du4) DescriptorSet 0
Decorate 79(g_tTex2df4) DescriptorSet 0
@ -580,6 +582,7 @@ gl_FragCoord origin is upper left
Decorate 181(g_sSamp2d) DescriptorSet 0
Decorate 182(g_sSamp2D_b) DescriptorSet 0
Decorate 183(g_tTex1df4a) DescriptorSet 0
Decorate 183(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:32 textureOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
0:33 textureOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:35 textureOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
0:36 textureOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:37 textureOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:39 textureOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:40 textureOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
0:41 textureOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -142,9 +142,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -172,8 +172,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:32 textureOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:33 textureOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:35 textureOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
0:36 textureOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:37 textureOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
0:39 textureOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:40 textureOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -275,7 +275,7 @@ gl_FragCoord origin is upper left
0:41 textureOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -304,9 +304,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -359,7 +359,9 @@ gl_FragCoord origin is upper left
Name 143 "g_tTexcdi4"
Name 146 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
@ -370,6 +372,7 @@ gl_FragCoord origin is upper left
Decorate 116(g_tTex3du4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 137(g_tTex1df4a) DescriptorSet 0
Decorate 137(g_tTex1df4a) Binding 1
Decorate 140(g_tTexcdf4) DescriptorSet 0
Decorate 143(g_tTexcdi4) DescriptorSet 0
Decorate 146(g_tTexcdu4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -75,7 +75,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -103,9 +103,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -127,8 +127,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -178,7 +178,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -192,7 +192,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -220,9 +220,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -260,7 +260,9 @@ gl_FragCoord origin is upper left
Name 95 "psout"
Name 103 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex1di4) DescriptorSet 0
Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 59(g_tTex2df4) DescriptorSet 0
@ -268,6 +270,7 @@ gl_FragCoord origin is upper left
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:28 texture (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:29 texture (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -142,9 +142,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -169,8 +169,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:28 texture (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:29 texture (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -259,7 +259,7 @@ gl_FragCoord origin is upper left
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -301,9 +301,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -351,7 +351,9 @@ gl_FragCoord origin is upper left
Name 122 "psout"
Name 131 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex1di4) DescriptorSet 0
Decorate 46(g_tTex1du4) DescriptorSet 0
Decorate 57(g_tTex2df4) DescriptorSet 0
@ -362,6 +364,7 @@ gl_FragCoord origin is upper left
Decorate 110(g_tTexcdu4) DescriptorSet 0
MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 131(g_tTex1df4a) DescriptorSet 0
Decorate 131(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:39 texture (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
0:40 texture (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -106,7 +106,7 @@ gl_FragCoord origin is upper left
0:41 texture (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
0:43 texture (global 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:44 texture (global 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -145,7 +145,7 @@ gl_FragCoord origin is upper left
0:45 texture (global 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (uniform sampler)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -172,9 +172,9 @@ gl_FragCoord origin is upper left
0:50 Branch: Return with expression
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -202,8 +202,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
0:32 texture (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -225,7 +225,7 @@ gl_FragCoord origin is upper left
0:33 texture (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -236,7 +236,7 @@ gl_FragCoord origin is upper left
0:35 texture (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -248,7 +248,7 @@ gl_FragCoord origin is upper left
0:36 texture (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:37 texture (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:39 texture (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:40 texture (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -298,7 +298,7 @@ gl_FragCoord origin is upper left
0:41 texture (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -311,7 +311,7 @@ gl_FragCoord origin is upper left
0:43 texture (global 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -324,7 +324,7 @@ gl_FragCoord origin is upper left
0:44 texture (global 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -337,7 +337,7 @@ gl_FragCoord origin is upper left
0:45 texture (global 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (uniform sampler)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -364,9 +364,9 @@ gl_FragCoord origin is upper left
0:50 Branch: Return with expression
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -422,7 +422,9 @@ gl_FragCoord origin is upper left
Name 145 "psout"
Name 155 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
@ -436,6 +438,7 @@ gl_FragCoord origin is upper left
Decorate 137(g_tTexcdu4) DescriptorSet 0
MemberDecorate 143(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 155(g_tTex1df4a) DescriptorSet 0
Decorate 155(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:32 textureOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
0:33 textureOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:35 textureOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:36 textureOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:37 textureOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:39 textureOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
0:40 textureOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
0:41 textureOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -160,9 +160,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -190,8 +190,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -204,7 +204,7 @@ gl_FragCoord origin is upper left
0:32 textureOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -217,7 +217,7 @@ gl_FragCoord origin is upper left
0:33 textureOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -230,7 +230,7 @@ gl_FragCoord origin is upper left
0:35 textureOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
0:36 textureOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:37 textureOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -275,7 +275,7 @@ gl_FragCoord origin is upper left
0:39 textureOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -292,7 +292,7 @@ gl_FragCoord origin is upper left
0:40 textureOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -309,7 +309,7 @@ gl_FragCoord origin is upper left
0:41 textureOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -340,9 +340,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -395,7 +395,9 @@ gl_FragCoord origin is upper left
Name 143 "g_tTexcdi4"
Name 146 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
@ -406,6 +408,7 @@ gl_FragCoord origin is upper left
Decorate 116(g_tTex3du4) DescriptorSet 0
MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 137(g_tTex1df4a) DescriptorSet 0
Decorate 137(g_tTex1df4a) Binding 1
Decorate 140(g_tTexcdf4) DescriptorSet 0
Decorate 143(g_tTexcdi4) DescriptorSet 0
Decorate 146(g_tTexcdu4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -115,9 +115,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -139,8 +139,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -244,9 +244,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -284,7 +284,9 @@ gl_FragCoord origin is upper left
Name 95 "psout"
Name 103 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 60(g_tTex2df4) DescriptorSet 0
@ -292,6 +294,7 @@ gl_FragCoord origin is upper left
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 103(g_tTex1df4a) DescriptorSet 0
Decorate 103(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:52 texture (global float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (uniform sampler)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -107,7 +107,7 @@ gl_FragCoord origin is upper left
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -151,8 +151,8 @@ gl_FragCoord origin is upper left
0:59 Branch: Return with expression
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -243,7 +243,7 @@ gl_FragCoord origin is upper left
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:52 texture (global float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (uniform sampler)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -286,7 +286,7 @@ gl_FragCoord origin is upper left
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -301,7 +301,7 @@ gl_FragCoord origin is upper left
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -330,8 +330,8 @@ gl_FragCoord origin is upper left
0:59 Branch: Return with expression
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -403,6 +403,7 @@ gl_FragCoord origin is upper left
Name 176 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 32(g_tTex1di4a) DescriptorSet 0
Decorate 45(g_tTex1du4a) DescriptorSet 0
Decorate 57(g_tTex2df4a) DescriptorSet 0
@ -413,6 +414,7 @@ gl_FragCoord origin is upper left
Decorate 121(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 129(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 143(g_tTex1df4) DescriptorSet 0
Decorate 143(g_tTex1df4) Binding 0
Decorate 146(g_tTex1di4) DescriptorSet 0
Decorate 149(g_tTex1du4) DescriptorSet 0
Decorate 152(g_tTex2df4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:55 texture (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -142,8 +142,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -180,8 +180,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 texture (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:43 texture (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:44 texture (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -217,7 +217,7 @@ gl_FragCoord origin is upper left
0:47 texture (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -230,7 +230,7 @@ gl_FragCoord origin is upper left
0:48 texture (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -243,7 +243,7 @@ gl_FragCoord origin is upper left
0:49 texture (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:53 texture (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
0:54 texture (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
0:55 texture (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -312,8 +312,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -384,7 +384,9 @@ gl_FragCoord origin is upper left
Name 171 "g_tTexcdi4a"
Name 174 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 28(g_tTex1di4) DescriptorSet 0
Decorate 40(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -115,8 +115,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -153,8 +153,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -196,7 +196,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -228,7 +228,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -258,8 +258,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -327,7 +327,9 @@ gl_FragCoord origin is upper left
Name 145 "g_tTexcdi4a"
Name 148 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0

View File

@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -121,8 +121,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:42 textureOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -175,7 +175,7 @@ gl_FragCoord origin is upper left
0:43 textureOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:44 textureOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:47 textureOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -222,7 +222,7 @@ gl_FragCoord origin is upper left
0:48 textureOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:49 textureOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -270,8 +270,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -340,6 +340,7 @@ gl_FragCoord origin is upper left
Name 154 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 33(g_tTex1di4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 58(g_tTex2df4a) DescriptorSet 0
@ -347,6 +348,7 @@ gl_FragCoord origin is upper left
Decorate 88(g_tTex2du4a) DescriptorSet 0
MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 112(g_tTex1df4) DescriptorSet 0
Decorate 112(g_tTex1df4) Binding 0
Decorate 115(g_tTex1di4) DescriptorSet 0
Decorate 118(g_tTex1du4) DescriptorSet 0
Decorate 121(g_tTex2df4) DescriptorSet 0

View File

@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -88,7 +88,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:52 textureLod (global float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (uniform sampler)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -138,7 +138,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -169,8 +169,8 @@ gl_FragCoord origin is upper left
0:59 Branch: Return with expression
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -208,7 +208,7 @@ gl_FragCoord origin is upper left
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -223,7 +223,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -238,7 +238,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -253,7 +253,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -269,7 +269,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -301,7 +301,7 @@ gl_FragCoord origin is upper left
0:52 textureLod (global float)
0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
0:52 'g_tTexcdf4a' (uniform textureCubeArray)
0:52 'g_sSamp' (uniform sampler)
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:52 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -318,7 +318,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -335,7 +335,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -366,8 +366,8 @@ gl_FragCoord origin is upper left
0:59 Branch: Return with expression
0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -439,6 +439,7 @@ gl_FragCoord origin is upper left
Name 177 "g_tTexcdu4"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 33(g_tTex1di4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 58(g_tTex2df4a) DescriptorSet 0
@ -449,6 +450,7 @@ gl_FragCoord origin is upper left
Decorate 122(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 130(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 144(g_tTex1df4) DescriptorSet 0
Decorate 144(g_tTex1df4) Binding 0
Decorate 147(g_tTex1di4) DescriptorSet 0
Decorate 150(g_tTex1du4) DescriptorSet 0
Decorate 153(g_tTex2df4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -130,7 +130,7 @@ gl_FragCoord origin is upper left
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -198,8 +198,8 @@ gl_FragCoord origin is upper left
0:42 'r00' (temp float)
0:42 textureLod (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -213,7 +213,7 @@ gl_FragCoord origin is upper left
0:43 textureLod (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:47 textureLod (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:48 textureLod (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:49 textureLod (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -286,7 +286,7 @@ gl_FragCoord origin is upper left
0:53 textureLod (global float)
0:53 Construct combined texture-sampler (temp samplerCubeShadow)
0:53 'g_tTexcdf4' (uniform textureCube)
0:53 'g_sSamp' (uniform sampler)
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:53 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -302,7 +302,7 @@ gl_FragCoord origin is upper left
0:54 textureLod (global float)
0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
0:54 'g_tTexcdi4' (uniform itextureCube)
0:54 'g_sSamp' (uniform sampler)
0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:54 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -318,7 +318,7 @@ gl_FragCoord origin is upper left
0:55 textureLod (global float)
0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
0:55 'g_tTexcdu4' (uniform utextureCube)
0:55 'g_sSamp' (uniform sampler)
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:55 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -348,8 +348,8 @@ gl_FragCoord origin is upper left
0:60 Branch: Return with expression
0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -420,7 +420,9 @@ gl_FragCoord origin is upper left
Name 172 "g_tTexcdi4a"
Name 175 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 41(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -127,8 +127,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -165,8 +165,8 @@ gl_FragCoord origin is upper left
0:42 'r01' (temp float)
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DShadow)
0:42 'g_tTex1df4' (uniform texture1D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec2 (temp float)
0:42 Constant:
0:42 0.100000
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DShadow)
0:43 'g_tTex1di4' (uniform itexture1D)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec2 (temp float)
0:43 Constant:
0:43 0.100000
@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DShadow)
0:44 'g_tTex1du4' (uniform utexture1D)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec2 (temp float)
0:44 Constant:
0:44 0.100000
@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DShadow)
0:47 'g_tTex2df4' (uniform texture2D)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DShadow)
0:48 'g_tTex2di4' (uniform itexture2D)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -250,7 +250,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DShadow)
0:49 'g_tTex2du4' (uniform utexture2D)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -282,8 +282,8 @@ gl_FragCoord origin is upper left
0:65 Branch: Return with expression
0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -351,7 +351,9 @@ gl_FragCoord origin is upper left
Name 146 "g_tTexcdi4a"
Name 149 "g_tTexcdu4a"
Decorate 11(g_tTex1df4) DescriptorSet 0
Decorate 11(g_tTex1df4) Binding 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0

View File

@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -45,7 +45,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -133,8 +133,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
0:42 textureLodOffset (global float)
0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' (uniform texture1DArray)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:42 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
0:43 textureLodOffset (global float)
0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' (uniform itexture1DArray)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:43 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:44 textureLodOffset (global float)
0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' (uniform utexture1DArray)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:44 Construct vec3 (temp float)
0:? Constant:
0:? 0.100000
@ -223,7 +223,7 @@ gl_FragCoord origin is upper left
0:47 textureLodOffset (global float)
0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' (uniform texture2DArray)
0:47 'g_sSamp' (uniform sampler)
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:47 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:48 textureLodOffset (global float)
0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' (uniform itexture2DArray)
0:48 'g_sSamp' (uniform sampler)
0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:48 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:49 textureLodOffset (global float)
0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' (uniform utexture2DArray)
0:49 'g_sSamp' (uniform sampler)
0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:49 Construct vec4 (temp float)
0:? Constant:
0:? 0.100000
@ -294,8 +294,8 @@ gl_FragCoord origin is upper left
0:66 Branch: Return with expression
0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -364,6 +364,7 @@ gl_FragCoord origin is upper left
Name 155 "g_tTexcdu4a"
Decorate 11(g_tTex1df4a) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 34(g_tTex1di4a) DescriptorSet 0
Decorate 47(g_tTex1du4a) DescriptorSet 0
Decorate 59(g_tTex2df4a) DescriptorSet 0
@ -371,6 +372,7 @@ gl_FragCoord origin is upper left
Decorate 89(g_tTex2du4a) DescriptorSet 0
MemberDecorate 99(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 113(g_tTex1df4) DescriptorSet 0
Decorate 113(g_tTex1df4) Binding 0
Decorate 116(g_tTex1di4) DescriptorSet 0
Decorate 119(g_tTex1du4) DescriptorSet 0
Decorate 122(g_tTex2df4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGrad (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:28 textureGrad (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:29 textureGrad (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:31 textureGrad (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:32 textureGrad (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -87,7 +87,7 @@ gl_FragCoord origin is upper left
0:33 textureGrad (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:35 textureGrad (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
0:36 textureGrad (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:37 textureGrad (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -178,9 +178,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -205,8 +205,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGrad (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -220,7 +220,7 @@ gl_FragCoord origin is upper left
0:28 textureGrad (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -234,7 +234,7 @@ gl_FragCoord origin is upper left
0:29 textureGrad (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -248,7 +248,7 @@ gl_FragCoord origin is upper left
0:31 textureGrad (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -265,7 +265,7 @@ gl_FragCoord origin is upper left
0:32 textureGrad (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
0:33 textureGrad (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -299,7 +299,7 @@ gl_FragCoord origin is upper left
0:35 textureGrad (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -319,7 +319,7 @@ gl_FragCoord origin is upper left
0:36 textureGrad (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -339,7 +339,7 @@ gl_FragCoord origin is upper left
0:37 textureGrad (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -373,9 +373,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -423,7 +423,9 @@ gl_FragCoord origin is upper left
Name 115 "psout"
Name 125 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 45(g_tTex1du4) DescriptorSet 0
Decorate 54(g_tTex2df4) DescriptorSet 0
@ -434,6 +436,7 @@ gl_FragCoord origin is upper left
Decorate 107(g_tTexcdu4) DescriptorSet 0
MemberDecorate 113(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 125(g_tTex1df4a) DescriptorSet 0
Decorate 125(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:32 textureGrad (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
0:33 textureGrad (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:35 textureGrad (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
0:36 textureGrad (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
0:37 textureGrad (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:39 textureGrad (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
0:40 textureGrad (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
0:41 textureGrad (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -155,7 +155,7 @@ gl_FragCoord origin is upper left
0:43 textureGrad (global 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
0:44 textureGrad (global 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:45 textureGrad (global 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (uniform sampler)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -226,9 +226,9 @@ gl_FragCoord origin is upper left
0:50 Branch: Return with expression
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -256,8 +256,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
0:32 textureGrad (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -283,7 +283,7 @@ gl_FragCoord origin is upper left
0:33 textureGrad (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -296,7 +296,7 @@ gl_FragCoord origin is upper left
0:35 textureGrad (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -312,7 +312,7 @@ gl_FragCoord origin is upper left
0:36 textureGrad (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -328,7 +328,7 @@ gl_FragCoord origin is upper left
0:37 textureGrad (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -344,7 +344,7 @@ gl_FragCoord origin is upper left
0:39 textureGrad (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -363,7 +363,7 @@ gl_FragCoord origin is upper left
0:40 textureGrad (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -382,7 +382,7 @@ gl_FragCoord origin is upper left
0:41 textureGrad (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -401,7 +401,7 @@ gl_FragCoord origin is upper left
0:43 textureGrad (global 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -420,7 +420,7 @@ gl_FragCoord origin is upper left
0:44 textureGrad (global 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -439,7 +439,7 @@ gl_FragCoord origin is upper left
0:45 textureGrad (global 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (uniform sampler)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -472,9 +472,9 @@ gl_FragCoord origin is upper left
0:50 Branch: Return with expression
0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -530,7 +530,9 @@ gl_FragCoord origin is upper left
Name 150 "psout"
Name 160 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
@ -544,6 +546,7 @@ gl_FragCoord origin is upper left
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 160(g_tTex1df4a) DescriptorSet 0
Decorate 160(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -9,8 +9,8 @@ Shader version: 450
0:30 'txval10' (temp 4-component vector of float)
0:30 textureGrad (global 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (uniform texture1D)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
@ -23,7 +23,7 @@ Shader version: 450
0:31 textureGrad (global 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
@ -36,7 +36,7 @@ Shader version: 450
0:32 textureGrad (global 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
@ -49,7 +49,7 @@ Shader version: 450
0:34 textureGrad (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -65,7 +65,7 @@ Shader version: 450
0:35 textureGrad (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -81,7 +81,7 @@ Shader version: 450
0:36 textureGrad (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -97,7 +97,7 @@ Shader version: 450
0:38 textureGrad (global 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -116,7 +116,7 @@ Shader version: 450
0:39 textureGrad (global 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -135,7 +135,7 @@ Shader version: 450
0:40 textureGrad (global 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -154,7 +154,7 @@ Shader version: 450
0:42 textureGrad (global 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -173,7 +173,7 @@ Shader version: 450
0:43 textureGrad (global 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -192,7 +192,7 @@ Shader version: 450
0:44 textureGrad (global 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -218,9 +218,9 @@ Shader version: 450
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -247,8 +247,8 @@ Shader version: 450
0:30 'txval10' (temp 4-component vector of float)
0:30 textureGrad (global 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (uniform texture1D)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
@ -261,7 +261,7 @@ Shader version: 450
0:31 textureGrad (global 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
@ -274,7 +274,7 @@ Shader version: 450
0:32 textureGrad (global 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
@ -287,7 +287,7 @@ Shader version: 450
0:34 textureGrad (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -303,7 +303,7 @@ Shader version: 450
0:35 textureGrad (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -319,7 +319,7 @@ Shader version: 450
0:36 textureGrad (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -335,7 +335,7 @@ Shader version: 450
0:38 textureGrad (global 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -354,7 +354,7 @@ Shader version: 450
0:39 textureGrad (global 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -373,7 +373,7 @@ Shader version: 450
0:40 textureGrad (global 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -392,7 +392,7 @@ Shader version: 450
0:42 textureGrad (global 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -411,7 +411,7 @@ Shader version: 450
0:43 textureGrad (global 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -430,7 +430,7 @@ Shader version: 450
0:44 textureGrad (global 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -456,9 +456,9 @@ Shader version: 450
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -512,7 +512,9 @@ Shader version: 450
Name 150 "vsout"
Name 157 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
@ -526,6 +528,7 @@ Shader version: 450
Decorate 142(g_tTexcdu4) DescriptorSet 0
MemberDecorate 148(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 157(g_tTex1df4a) DescriptorSet 0
Decorate 157(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
0:32 textureGradOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:33 textureGradOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:35 textureGradOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -75,7 +75,7 @@ gl_FragCoord origin is upper left
0:36 textureGradOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
0:37 textureGradOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -113,7 +113,7 @@ gl_FragCoord origin is upper left
0:39 textureGradOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
0:40 textureGradOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -159,7 +159,7 @@ gl_FragCoord origin is upper left
0:41 textureGradOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -196,9 +196,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -226,8 +226,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:32 textureGradOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:33 textureGradOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:35 textureGradOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -291,7 +291,7 @@ gl_FragCoord origin is upper left
0:36 textureGradOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -310,7 +310,7 @@ gl_FragCoord origin is upper left
0:37 textureGradOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -329,7 +329,7 @@ gl_FragCoord origin is upper left
0:39 textureGradOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -352,7 +352,7 @@ gl_FragCoord origin is upper left
0:40 textureGradOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -375,7 +375,7 @@ gl_FragCoord origin is upper left
0:41 textureGradOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -412,9 +412,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -467,7 +467,9 @@ gl_FragCoord origin is upper left
Name 148 "g_tTexcdi4"
Name 151 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 31(g_tTex1di4) DescriptorSet 0
Decorate 44(g_tTex1du4) DescriptorSet 0
Decorate 54(g_tTex2df4) DescriptorSet 0
@ -478,6 +480,7 @@ gl_FragCoord origin is upper left
Decorate 121(g_tTex3du4) DescriptorSet 0
MemberDecorate 132(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 142(g_tTex1df4a) DescriptorSet 0
Decorate 142(g_tTex1df4a) Binding 1
Decorate 145(g_tTexcdf4) DescriptorSet 0
Decorate 148(g_tTexcdi4) DescriptorSet 0
Decorate 151(g_tTexcdu4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:28 textureGradOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
0:29 textureGradOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:31 textureGradOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -79,7 +79,7 @@ gl_FragCoord origin is upper left
0:32 textureGradOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -99,7 +99,7 @@ gl_FragCoord origin is upper left
0:33 textureGradOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -133,9 +133,9 @@ gl_FragCoord origin is upper left
0:38 Branch: Return with expression
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -160,8 +160,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -177,7 +177,7 @@ gl_FragCoord origin is upper left
0:28 textureGradOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -193,7 +193,7 @@ gl_FragCoord origin is upper left
0:29 textureGradOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -209,7 +209,7 @@ gl_FragCoord origin is upper left
0:31 textureGradOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:32 textureGradOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
0:33 textureGradOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -283,9 +283,9 @@ gl_FragCoord origin is upper left
0:38 Branch: Return with expression
0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -330,7 +330,9 @@ gl_FragCoord origin is upper left
Name 102 "g_tTexcdi4"
Name 105 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 34(g_tTex1di4) DescriptorSet 0
Decorate 46(g_tTex1du4) DescriptorSet 0
Decorate 55(g_tTex2df4) DescriptorSet 0
@ -338,6 +340,7 @@ gl_FragCoord origin is upper left
Decorate 80(g_tTex2du4) DescriptorSet 0
MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 96(g_tTex1df4a) DescriptorSet 0
Decorate 96(g_tTex1df4a) Binding 1
Decorate 99(g_tTexcdf4) DescriptorSet 0
Decorate 102(g_tTexcdi4) DescriptorSet 0
Decorate 105(g_tTexcdu4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:28 textureLod (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -35,7 +35,7 @@ gl_FragCoord origin is upper left
0:29 textureLod (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:31 textureLod (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:32 textureLod (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -73,7 +73,7 @@ gl_FragCoord origin is upper left
0:33 textureLod (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
0:35 textureLod (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
0:36 textureLod (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:37 textureLod (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -142,9 +142,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
@ -169,8 +169,8 @@ gl_FragCoord origin is upper left
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (uniform texture1DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:28 textureLod (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:29 textureLod (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:31 textureLod (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -219,7 +219,7 @@ gl_FragCoord origin is upper left
0:32 textureLod (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:33 textureLod (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
0:35 textureLod (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -259,7 +259,7 @@ gl_FragCoord origin is upper left
0:36 textureLod (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
0:37 textureLod (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -301,9 +301,9 @@ gl_FragCoord origin is upper left
0:42 Branch: Return with expression
0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4a' (uniform itexture1DArray)
0:? 'g_tTex1du4a' (uniform utexture1DArray)
0:? 'g_tTex2df4a' (uniform texture2DArray)
@ -351,7 +351,9 @@ gl_FragCoord origin is upper left
Name 123 "psout"
Name 132 "g_tTex1df4"
Decorate 12(g_tTex1df4a) DescriptorSet 0
Decorate 12(g_tTex1df4a) Binding 1
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex1di4a) DescriptorSet 0
Decorate 46(g_tTex1du4a) DescriptorSet 0
Decorate 57(g_tTex2df4a) DescriptorSet 0
@ -362,6 +364,7 @@ gl_FragCoord origin is upper left
Decorate 111(g_tTexcdu4a) DescriptorSet 0
MemberDecorate 121(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 132(g_tTex1df4) DescriptorSet 0
Decorate 132(g_tTex1df4) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (uniform texture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:33 textureLod (global 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
@ -33,7 +33,7 @@ gl_FragCoord origin is upper left
0:34 textureLod (global 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:36 textureLod (global 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:37 textureLod (global 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
0:38 textureLod (global 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:40 textureLod (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
0:41 textureLod (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -106,7 +106,7 @@ gl_FragCoord origin is upper left
0:42 textureLod (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:45 textureLod (global 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (uniform sampler)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -145,7 +145,7 @@ gl_FragCoord origin is upper left
0:46 textureLod (global 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (uniform sampler)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -172,10 +172,10 @@ gl_FragCoord origin is upper left
0:51 Branch: Return with expression
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -203,8 +203,8 @@ gl_FragCoord origin is upper left
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (uniform texture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 Constant:
@ -215,7 +215,7 @@ gl_FragCoord origin is upper left
0:33 textureLod (global 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.200000
0:33 Constant:
@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:34 textureLod (global 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:34 Constant:
0:34 0.300000
0:34 Constant:
@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
0:36 textureLod (global 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
0:37 textureLod (global 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:38 textureLod (global 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
0:40 textureLod (global 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -286,7 +286,7 @@ gl_FragCoord origin is upper left
0:41 textureLod (global 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -299,7 +299,7 @@ gl_FragCoord origin is upper left
0:42 textureLod (global 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -312,7 +312,7 @@ gl_FragCoord origin is upper left
0:44 textureLod (global 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -325,7 +325,7 @@ gl_FragCoord origin is upper left
0:45 textureLod (global 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (uniform sampler)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -338,7 +338,7 @@ gl_FragCoord origin is upper left
0:46 textureLod (global 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (uniform sampler)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -365,10 +365,10 @@ gl_FragCoord origin is upper left
0:51 Branch: Return with expression
0:51 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -425,7 +425,9 @@ gl_FragCoord origin is upper left
Name 156 "g_sSamp2d"
Name 157 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
@ -440,6 +442,7 @@ gl_FragCoord origin is upper left
MemberDecorate 144(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 156(g_sSamp2d) DescriptorSet 0
Decorate 157(g_tTex1df4a) DescriptorSet 0
Decorate 157(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -9,8 +9,8 @@ Shader version: 450
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (uniform texture1D)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
@ -21,7 +21,7 @@ Shader version: 450
0:31 textureLod (global 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
@ -32,7 +32,7 @@ Shader version: 450
0:32 textureLod (global 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
@ -43,7 +43,7 @@ Shader version: 450
0:34 textureLod (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -55,7 +55,7 @@ Shader version: 450
0:35 textureLod (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -67,7 +67,7 @@ Shader version: 450
0:36 textureLod (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -79,7 +79,7 @@ Shader version: 450
0:38 textureLod (global 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -92,7 +92,7 @@ Shader version: 450
0:39 textureLod (global 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -105,7 +105,7 @@ Shader version: 450
0:40 textureLod (global 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -118,7 +118,7 @@ Shader version: 450
0:42 textureLod (global 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -131,7 +131,7 @@ Shader version: 450
0:43 textureLod (global 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -144,7 +144,7 @@ Shader version: 450
0:44 textureLod (global 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -164,9 +164,9 @@ Shader version: 450
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -193,8 +193,8 @@ Shader version: 450
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (uniform texture1D)
0:30 'g_sSamp' (uniform sampler)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
@ -205,7 +205,7 @@ Shader version: 450
0:31 textureLod (global 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
@ -216,7 +216,7 @@ Shader version: 450
0:32 textureLod (global 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
@ -227,7 +227,7 @@ Shader version: 450
0:34 textureLod (global 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (uniform sampler)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -239,7 +239,7 @@ Shader version: 450
0:35 textureLod (global 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -251,7 +251,7 @@ Shader version: 450
0:36 textureLod (global 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -263,7 +263,7 @@ Shader version: 450
0:38 textureLod (global 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (uniform sampler)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -276,7 +276,7 @@ Shader version: 450
0:39 textureLod (global 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -289,7 +289,7 @@ Shader version: 450
0:40 textureLod (global 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -302,7 +302,7 @@ Shader version: 450
0:42 textureLod (global 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (uniform sampler)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -315,7 +315,7 @@ Shader version: 450
0:43 textureLod (global 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (uniform sampler)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -328,7 +328,7 @@ Shader version: 450
0:44 textureLod (global 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (uniform sampler)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -348,9 +348,9 @@ Shader version: 450
0:48 Branch: Return with expression
0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -404,7 +404,9 @@ Shader version: 450
Name 146 "vsout"
Name 153 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
@ -418,6 +420,7 @@ Shader version: 450
Decorate 138(g_tTexcdu4) DescriptorSet 0
MemberDecorate 144(VS_OUTPUT) 0 BuiltIn FragCoord
Decorate 153(g_tTex1df4a) DescriptorSet 0
Decorate 153(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:32 textureLodOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
0:33 textureLodOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:35 textureLodOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:36 textureLodOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:37 textureLodOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:39 textureLodOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
0:40 textureLodOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
0:41 textureLodOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -160,9 +160,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -190,8 +190,8 @@ gl_FragCoord origin is upper left
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (uniform texture1D)
0:31 'g_sSamp' (uniform sampler)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 Constant:
@ -204,7 +204,7 @@ gl_FragCoord origin is upper left
0:32 textureLodOffset (global 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (uniform sampler)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.200000
0:32 Constant:
@ -217,7 +217,7 @@ gl_FragCoord origin is upper left
0:33 textureLodOffset (global 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (uniform sampler)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:33 Constant:
0:33 0.300000
0:33 Constant:
@ -230,7 +230,7 @@ gl_FragCoord origin is upper left
0:35 textureLodOffset (global 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (uniform sampler)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
0:36 textureLodOffset (global 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (uniform sampler)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:37 textureLodOffset (global 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (uniform sampler)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -275,7 +275,7 @@ gl_FragCoord origin is upper left
0:39 textureLodOffset (global 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (uniform sampler)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -292,7 +292,7 @@ gl_FragCoord origin is upper left
0:40 textureLodOffset (global 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (uniform sampler)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
@ -309,7 +309,7 @@ gl_FragCoord origin is upper left
0:41 textureLodOffset (global 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (uniform sampler)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
@ -340,9 +340,9 @@ gl_FragCoord origin is upper left
0:48 Branch: Return with expression
0:48 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
@ -395,7 +395,9 @@ gl_FragCoord origin is upper left
Name 144 "g_tTexcdi4"
Name 147 "g_tTexcdu4"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 30(g_tTex1di4) DescriptorSet 0
Decorate 43(g_tTex1du4) DescriptorSet 0
Decorate 53(g_tTex2df4) DescriptorSet 0
@ -406,6 +408,7 @@ gl_FragCoord origin is upper left
Decorate 117(g_tTex3du4) DescriptorSet 0
MemberDecorate 128(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 138(g_tTex1df4a) DescriptorSet 0
Decorate 138(g_tTex1df4a) Binding 1
Decorate 141(g_tTexcdf4) DescriptorSet 0
Decorate 144(g_tTexcdi4) DescriptorSet 0
Decorate 147(g_tTexcdu4) DescriptorSet 0

View File

@ -10,8 +10,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -25,7 +25,7 @@ gl_FragCoord origin is upper left
0:24 textureLodOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
0:25 textureLodOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:27 textureLodOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -69,7 +69,7 @@ gl_FragCoord origin is upper left
0:28 textureLodOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
0:29 textureLodOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -115,9 +115,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -139,8 +139,8 @@ gl_FragCoord origin is upper left
0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (uniform texture1DArray)
0:23 'g_sSamp' (uniform sampler)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
0:24 textureLodOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (uniform sampler)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
0:25 textureLodOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (uniform sampler)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 textureLodOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (uniform sampler)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
@ -198,7 +198,7 @@ gl_FragCoord origin is upper left
0:28 textureLodOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (uniform sampler)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
@ -214,7 +214,7 @@ gl_FragCoord origin is upper left
0:29 textureLodOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (uniform sampler)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
@ -244,9 +244,9 @@ gl_FragCoord origin is upper left
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? Linker Objects
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df4a' (uniform texture1DArray)
0:? 'g_tTex1df4' (uniform texture1DArray)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
@ -284,7 +284,9 @@ gl_FragCoord origin is upper left
Name 96 "psout"
Name 104 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 33(g_tTex1di4) DescriptorSet 0
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 60(g_tTex2df4) DescriptorSet 0
@ -292,6 +294,7 @@ gl_FragCoord origin is upper left
Decorate 84(g_tTex2du4) DescriptorSet 0
MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32

View File

@ -1,4 +1,7 @@
hlsl.struct.frag
WARNING: 0:26: 'register' : ignoring shader_profile
WARNING: 0:27: 'register' : ignoring shader_profile
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
@ -14,8 +17,8 @@ gl_FragCoord origin is upper left
0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
0:37 ff4: direct index for structure (layout(offset=4 ) temp 4-component vector of float FragCoord)
0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
0:37 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord)
0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
@ -23,7 +26,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (global structure{temp 4-component vector of float i})
0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord ff4})
Linked fragment stage:
@ -44,8 +47,8 @@ gl_FragCoord origin is upper left
0:37 's2' (global structure{temp 4-component vector of float i})
0:37 Constant:
0:37 0 (const int)
0:37 ff4: direct index for structure (layout(offset=4 ) temp 4-component vector of float FragCoord)
0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
0:37 ff4: direct index for structure (layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord)
0:37 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord ff4})
0:37 Constant:
0:37 7 (const int)
0:39 Branch: Return with expression
@ -53,7 +56,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
0:? 's1' (global structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d})
0:? 's2' (global structure{temp 4-component vector of float i})
0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(offset=4 ) temp bool ff3, layout(offset=4 ) temp 4-component vector of float FragCoord ff4})
0:? 's4' (global structure{smooth in 4-component vector of float a, flat temp bool b, centroid noperspective temp 1-component vector of float c, centroid sample temp 2-component vector of float d, temp bool Face ff1, layout(offset=4 ) temp bool ff2, layout(binding=0 offset=4 ) temp bool ff3, layout(binding=0 offset=4 ) temp 4-component vector of float FragCoord ff4})
// Module Version 10000
// Generated by (magic number): 80001

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@ -2,8 +2,8 @@ float4 AmbientColor = float4(1, 0.5, 0, 1);
bool ff1 : SV_IsFrontFace;
float4 ff2 : packoffset(c0.y);
float4 ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
float4 ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s1) <int bambam=30;> ;
float4 ShaderFunction(float4 input) : COLOR0
{

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@ -23,8 +23,8 @@ struct {
sample centroid float2 d;
bool ff1 : SV_IsFrontFace;
bool ff2 : packoffset(c0.y);
bool ff3 : packoffset(c0.y) : register(ps_5_0, s[0]) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s[0]) <int bambam=30;> ;
bool ff3 : packoffset(c0.y) : register(ps_5_0, s0) ;
float4 ff4 : VPOS : packoffset(c0.y) : register(ps_5_0, s0) <int bambam=30;> ;
} s4;
float4 PixelShaderFunction(float4 input) : COLOR0

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@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "SPIRV99.1362"
#define GLSLANG_REVISION "SPIRV99.1365"
#define GLSLANG_DATE "29-Jul-2016"

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@ -2521,10 +2521,10 @@ void HlslGrammar::acceptArraySpecifier(TArraySizes*& arraySizes)
}
// post_decls
// : COLON semantic // optional
// COLON PACKOFFSET LEFT_PAREN ... RIGHT_PAREN // optional
// COLON REGISTER // optional
// annotations // optional
// : COLON semantic // optional
// COLON PACKOFFSET LEFT_PAREN c[Subcomponent][.component] RIGHT_PAREN // optional
// COLON REGISTER LEFT_PAREN [shader_profile,] Type# RIGHT_PAREN // optional
// annotations // optional
//
void HlslGrammar::acceptPostDecls(TType& type)
{
@ -2533,6 +2533,7 @@ void HlslGrammar::acceptPostDecls(TType& type)
if (acceptTokenClass(EHTokColon)) {
HlslToken idToken;
if (acceptTokenClass(EHTokPackOffset)) {
// PACKOFFSET LEFT_PAREN c[Subcomponent][.component] RIGHT_PAREN
if (! acceptTokenClass(EHTokLeftParen)) {
expected("(");
return;
@ -2558,23 +2559,31 @@ void HlslGrammar::acceptPostDecls(TType& type)
expected("semantic or packoffset or register");
return;
} else if (*idToken.string == "register") {
// REGISTER LEFT_PAREN [shader_profile,] Type# RIGHT_PAREN
if (! acceptTokenClass(EHTokLeftParen)) {
expected("(");
return;
}
acceptTokenClass(EHTokIdentifier);
acceptTokenClass(EHTokComma);
acceptTokenClass(EHTokIdentifier);
acceptTokenClass(EHTokLeftBracket);
if (peekTokenClass(EHTokIntConstant))
advanceToken();
acceptTokenClass(EHTokRightBracket);
HlslToken registerDesc;
if (! acceptIdentifier(registerDesc)) {
expected("register number description");
return;
}
HlslToken profile;
if (acceptTokenClass(EHTokComma)) {
// then we didn't really see the registerDesc yet, it was
// actually the profile
profile = registerDesc;
if (! acceptIdentifier(registerDesc)) {
expected("register number description");
return;
}
}
if (! acceptTokenClass(EHTokRightParen)) {
expected(")");
break;
}
// TODO: process the register information
// b2 means buffer 2
parseContext.handleRegister(registerDesc.loc, type, profile.string, *registerDesc.string);
} else {
// semantic, in idToken.string
parseContext.handleSemantic(type, *idToken.string);

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@ -2135,7 +2135,7 @@ void HlslParseContext::handleSemantic(TType& type, const TString& semantic)
}
//
// Handle seeing something like ": packoffset( c[Subcomponent][.component] )"
// Handle seeing something like "PACKOFFSET LEFT_PAREN c[Subcomponent][.component] RIGHT_PAREN"
//
// 'location' has the "c[Subcomponent]" part.
// 'component' points to the "component" part, or nullptr if not present.
@ -2155,7 +2155,7 @@ void HlslParseContext::handlePackOffset(const TSourceLoc& loc, TType& type, cons
}
type.getQualifier().layoutOffset = 16 * atoi(location.substr(1, location.size()).c_str());
if (component) {
if (component != nullptr) {
int componentOffset = 0;
switch ((*component)[0]) {
case 'x': componentOffset = 0; break;
@ -2174,6 +2174,41 @@ void HlslParseContext::handlePackOffset(const TSourceLoc& loc, TType& type, cons
}
}
//
// Handle seeing something like "REGISTER LEFT_PAREN [shader_profile,] Type# RIGHT_PAREN"
//
// 'profile' points to the shader_profile part, or nullptr if not present.
// 'desc' is the type# part.
//
void HlslParseContext::handleRegister(const TSourceLoc& loc, TType& type, const glslang::TString* profile,
const glslang::TString& desc)
{
if (profile != nullptr)
warn(loc, "ignoring shader_profile", "register", "");
if (desc.size() < 2) {
error(loc, "expected register type and number", "register", "");
return;
}
if (! isdigit(desc[1])) {
error(loc, "expected register number after register type", "register", "");
return;
}
switch (desc[0]) {
case 'b':
case 't':
case 'c':
case 's':
type.getQualifier().layoutBinding = atoi(desc.substr(1, desc.size()).c_str());
break;
default:
warn(loc, "ignoring unrecognized register type", "register", "%c", desc[0]);
break;
}
}
//
// Same error message for all places assignments don't work.
//

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@ -96,6 +96,7 @@ public:
TFunction* handleConstructorCall(const TSourceLoc&, const TType&);
void handleSemantic(TType& type, const TString& semantic);
void handlePackOffset(const TSourceLoc&, TType& type, const glslang::TString& location, const glslang::TString* component);
void handleRegister(const TSourceLoc&, TType& type, const glslang::TString* profile, const glslang::TString& desc);
TIntermAggregate* handleSamplerTextureCombine(const TSourceLoc& loc, TIntermTyped* argTex, TIntermTyped* argSampler);