Infrastructure: add include search paths (-I, etc.).
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@@ -48,6 +48,8 @@
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// Can be overridden to customize.
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class DirStackFileIncluder : public glslang::TShader::Includer {
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public:
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DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
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virtual IncludeResult* includeLocal(const char* headerName,
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const char* includerName,
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size_t inclusionDepth) override
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@@ -62,6 +64,18 @@ public:
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return readSystemPath(headerName);
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}
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// Externally set directories. E.g., from a command-line -I<dir>.
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// - Most-recently pushed are checked first.
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// - All these are checked after the parse-time stack of local directories
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// is checked.
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// - This only applies to the "local" form of #include.
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// - Makes its own copy of the path.
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virtual void pushExternalLocalDirectory(const std::string& dir)
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{
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directoryStack.push_back(dir);
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externalLocalDirectoryCount = directoryStack.size();
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}
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virtual void releaseInclude(IncludeResult* result) override
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{
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if (result != nullptr) {
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@@ -75,17 +89,19 @@ public:
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protected:
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typedef char tUserDataElement;
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std::vector<std::string> directoryStack;
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int externalLocalDirectoryCount;
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// Search for a valid "local" path based on combining the stack of include
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// directories and the nominal name of the header.
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virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
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{
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// Discard popped include directories, and if first level, initialize.
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directoryStack.resize(depth);
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// Discard popped include directories, and
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// initialize when at parse-time first level.
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directoryStack.resize(depth + externalLocalDirectoryCount);
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if (depth == 1)
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directoryStack.front() = getDirectory(includerName);
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directoryStack.back() = getDirectory(includerName);
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// find a directory that works, reverse search of include stack
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// Find a directory that works, using a reverse search of the include stack.
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for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
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std::string path = *it + '/' + headerName;
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std::replace(path.begin(), path.end(), '\\', '/');
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