Fix mat4x2(scalar) constructor.

This commit is contained in:
John Stiles
2021-05-18 12:13:41 -04:00
parent 202c8abae0
commit 9724ee42df
3 changed files with 138 additions and 74 deletions

View File

@@ -242,6 +242,36 @@ Shader version: 130
0:54 'un34' ( uniform 4X4 matrix of float)
0:54 'um43' ( uniform 4X4 matrix of float)
0:54 'v' ( smooth in 4-component vector of float)
0:56 Sequence
0:56 move second child to first child ( temp 4X2 matrix of float)
0:56 'm42' ( temp 4X2 matrix of float)
0:56 Constant:
0:56 42.000000
0:56 0.000000
0:56 0.000000
0:56 42.000000
0:56 0.000000
0:56 0.000000
0:56 0.000000
0:56 0.000000
0:57 Test condition and select ( temp void)
0:57 Condition
0:57 Compare Equal ( temp bool)
0:57 'm42' ( temp 4X2 matrix of float)
0:57 Constant:
0:57 42.000000
0:57 0.000000
0:57 0.000000
0:57 42.000000
0:57 0.000000
0:57 0.000000
0:57 0.000000
0:57 0.000000
0:57 true case
0:58 Sequence
0:58 add second child into first child ( temp 4-component vector of float)
0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:58 'v' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)
@@ -495,6 +525,36 @@ Shader version: 130
0:54 'un34' ( uniform 4X4 matrix of float)
0:54 'um43' ( uniform 4X4 matrix of float)
0:54 'v' ( smooth in 4-component vector of float)
0:56 Sequence
0:56 move second child to first child ( temp 4X2 matrix of float)
0:56 'm42' ( temp 4X2 matrix of float)
0:56 Constant:
0:56 42.000000
0:56 0.000000
0:56 0.000000
0:56 42.000000
0:56 0.000000
0:56 0.000000
0:56 0.000000
0:56 0.000000
0:57 Test condition and select ( temp void)
0:57 Condition
0:57 Compare Equal ( temp bool)
0:57 'm42' ( temp 4X2 matrix of float)
0:57 Constant:
0:57 42.000000
0:57 0.000000
0:57 0.000000
0:57 42.000000
0:57 0.000000
0:57 0.000000
0:57 0.000000
0:57 0.000000
0:57 true case
0:58 Sequence
0:58 add second child into first child ( temp 4-component vector of float)
0:58 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:58 'v' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'colorTransform' ( uniform 3X3 matrix of float)
0:? 'Color' ( smooth in 3-component vector of float)