GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
Fixes #1045.
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6
Test/glsl.entryPointRename2.vert
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6
Test/glsl.entryPointRename2.vert
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@@ -0,0 +1,6 @@
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#version 460
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void bar()
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{
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gl_Position = vec4(1);
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}
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