GLSL: Promote HLSL entry-point renaming code to be used by GLSL as well.
Fixes #1045.
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@@ -91,7 +91,7 @@ namespace glslang {
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bool acceptConstantBufferType(TType&);
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bool acceptStruct(TType&, TIntermNode*& nodeList);
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bool acceptStructDeclarationList(TTypeList*&, TIntermNode*& nodeList, TVector<TFunctionDeclarator>&);
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bool acceptMemberFunctionDefinition(TIntermNode*& nodeList, const TType&, const TString& memberName,
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bool acceptMemberFunctionDefinition(TIntermNode*& nodeList, const TType&, TString& memberName,
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TFunctionDeclarator&);
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bool acceptFunctionParameters(TFunction&);
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bool acceptParameterDeclaration(TFunction&);
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