Non-functional: Fix some comments English and brace formatting in recent merges.
This commit is contained in:
@@ -1891,8 +1891,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
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addMemberDecoration(spvType, member, TranslateLayoutDecoration(glslangType, subQualifier.layoutMatrix));
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addMemberDecoration(spvType, member, TranslateLayoutDecoration(glslangType, subQualifier.layoutMatrix));
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addMemberDecoration(spvType, member, TranslatePrecisionDecoration(glslangType));
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addMemberDecoration(spvType, member, TranslatePrecisionDecoration(glslangType));
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// Add interpolation decorations only to top-level members of Input and Output storage classes
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// Add interpolation decorations only to top-level members of Input and Output storage classes
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if (type.getQualifier().storage == glslang::EvqVaryingIn || type.getQualifier().storage == glslang::EvqVaryingOut)
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if (type.getQualifier().storage == glslang::EvqVaryingIn || type.getQualifier().storage == glslang::EvqVaryingOut) {
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{
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addMemberDecoration(spvType, member, TranslateInterpolationDecoration(subQualifier));
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addMemberDecoration(spvType, member, TranslateInterpolationDecoration(subQualifier));
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}
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}
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addMemberDecoration(spvType, member, TranslateInvariantDecoration(subQualifier));
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addMemberDecoration(spvType, member, TranslateInvariantDecoration(subQualifier));
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@@ -1909,14 +1908,11 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
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// probably move to the linker stage of the front end proper, and just have the
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// probably move to the linker stage of the front end proper, and just have the
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// answer sitting already distributed throughout the individual member locations.
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// answer sitting already distributed throughout the individual member locations.
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int location = -1; // will only decorate if present or inherited
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int location = -1; // will only decorate if present or inherited
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if (subQualifier.hasLocation()) // no inheritance, or override of inheritance
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if (subQualifier.hasLocation()) { // no inheritance, or override of inheritance
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{
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// struct members should not have explicit locations
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// struct members should not have explicit locations
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assert(type.getBasicType() != glslang::EbtStruct);
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assert(type.getBasicType() != glslang::EbtStruct);
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location = subQualifier.layoutLocation;
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location = subQualifier.layoutLocation;
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}
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} else if (type.getBasicType() != glslang::EbtBlock) {
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else if (type.getBasicType() != glslang::EbtBlock)
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{
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// If it is a not a Block, (...) Its members are assigned consecutive locations (...)
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// If it is a not a Block, (...) Its members are assigned consecutive locations (...)
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// The members, and their nested types, must not themselves have Location decorations.
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// The members, and their nested types, must not themselves have Location decorations.
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}
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}
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@@ -34,7 +34,7 @@
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//
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//
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// Visit the nodes in the glslang intermediate tree representation to
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// Visit the nodes in the glslang intermediate tree representation to
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// propagate 'noContraction' qualifier.
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// propagate the 'noContraction' qualifier.
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//
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//
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#include "propagateNoContraction.h"
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#include "propagateNoContraction.h"
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@@ -48,16 +48,16 @@
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#include "localintermediate.h"
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#include "localintermediate.h"
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namespace {
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namespace {
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// Use string to hold the accesschain information, as in most cases the
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// Use a string to hold the access chain information, as in most cases the
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// access chain is short and may contain only one element, which is the symbol
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// access chain is short and may contain only one element, which is the symbol
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// ID.
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// ID.
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// Example: struct {float a; float b;} s;
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// Example: struct {float a; float b;} s;
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// Object s.a will be represented with: <symbol ID of s>/0
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// Object s.a will be represented with: <symbol ID of s>/0
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// Object s.b will be represented with: <symbol ID of s>/1
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// Object s.b will be represented with: <symbol ID of s>/1
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// Object s will be representend with: <symbol ID of s>
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// Object s will be represented with: <symbol ID of s>
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// For members of vector, matrix and arrays, they will be represented with the
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// For members of vector, matrix and arrays, they will be represented with the
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// same symbol ID of their container symbol objects. This is because their
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// same symbol ID of their container symbol objects. This is because their
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// precise'ness is always the same as their container symbol objects.
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// preciseness is always the same as their container symbol objects.
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typedef std::string ObjectAccessChain;
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typedef std::string ObjectAccessChain;
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// The delimiter used in the ObjectAccessChain string to separate symbol ID and
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// The delimiter used in the ObjectAccessChain string to separate symbol ID and
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@@ -127,7 +127,7 @@ bool isAssignOperation(glslang::TOperator op)
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}
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}
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// A helper function to get the unsigned int from a given constant union node.
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// A helper function to get the unsigned int from a given constant union node.
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// Note the node should only holds a uint scalar.
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// Note the node should only hold a uint scalar.
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unsigned getStructIndexFromConstantUnion(glslang::TIntermTyped* node)
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unsigned getStructIndexFromConstantUnion(glslang::TIntermTyped* node)
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{
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{
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assert(node->getAsConstantUnion() && node->getAsConstantUnion()->isScalar());
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assert(node->getAsConstantUnion() && node->getAsConstantUnion()->isScalar());
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@@ -144,7 +144,7 @@ ObjectAccessChain generateSymbolLabel(glslang::TIntermSymbol* node)
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}
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}
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// Returns true if the operation is an arithmetic operation and valid for
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// Returns true if the operation is an arithmetic operation and valid for
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// 'NoContraction' decoration.
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// the 'NoContraction' decoration.
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bool isArithmeticOperation(glslang::TOperator op)
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bool isArithmeticOperation(glslang::TOperator op)
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{
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{
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switch (op) {
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switch (op) {
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@@ -184,7 +184,7 @@ bool isArithmeticOperation(glslang::TOperator op)
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}
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}
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}
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}
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// A helper class to help managing populating_initial_no_contraction_ flag.
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// A helper class to help manage the populating_initial_no_contraction_ flag.
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template <typename T> class StateSettingGuard {
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template <typename T> class StateSettingGuard {
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public:
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public:
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StateSettingGuard(T* state_ptr, T new_state_value)
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StateSettingGuard(T* state_ptr, T new_state_value)
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@@ -260,7 +260,7 @@ protected:
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// visited.
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// visited.
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AccessChainMapping& accesschain_mapping_;
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AccessChainMapping& accesschain_mapping_;
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// The pointer to the Function Definition node, so we can get the
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// The pointer to the Function Definition node, so we can get the
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// precise'ness of the return expression from it when we traverse the
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// preciseness of the return expression from it when we traverse the
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// return branch node.
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// return branch node.
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glslang::TIntermAggregate* current_function_definition_node_;
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glslang::TIntermAggregate* current_function_definition_node_;
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};
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};
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@@ -288,14 +288,14 @@ void TSymbolDefinitionCollectingTraverser::visitSymbol(glslang::TIntermSymbol* n
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bool TSymbolDefinitionCollectingTraverser::visitAggregate(glslang::TVisit,
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bool TSymbolDefinitionCollectingTraverser::visitAggregate(glslang::TVisit,
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glslang::TIntermAggregate* node)
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glslang::TIntermAggregate* node)
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{
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{
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// This aggreagate node might be a function definition node, in which case we need to
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// This aggregate node might be a function definition node, in which case we need to
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// cache this node, so we can get the precise'ness information of the return value
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// cache this node, so we can get the preciseness information of the return value
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// of this function later.
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// of this function later.
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StateSettingGuard<glslang::TIntermAggregate*> current_function_definition_node_setting_guard(
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StateSettingGuard<glslang::TIntermAggregate*> current_function_definition_node_setting_guard(
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¤t_function_definition_node_);
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¤t_function_definition_node_);
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if (node->getOp() == glslang::EOpFunction) {
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if (node->getOp() == glslang::EOpFunction) {
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// This is function definition node, we need to cache this node so that we can
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// This is function definition node, we need to cache this node so that we can
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// get the precise'ness of the return value later.
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// get the preciseness of the return value later.
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current_function_definition_node_setting_guard.setState(node);
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current_function_definition_node_setting_guard.setState(node);
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}
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}
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// Traverse the items in the sequence.
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// Traverse the items in the sequence.
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@@ -313,7 +313,7 @@ bool TSymbolDefinitionCollectingTraverser::visitBranch(glslang::TVisit,
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if (node->getFlowOp() == glslang::EOpReturn && node->getExpression() &&
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if (node->getFlowOp() == glslang::EOpReturn && node->getExpression() &&
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current_function_definition_node_ &&
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current_function_definition_node_ &&
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current_function_definition_node_->getType().getQualifier().noContraction) {
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current_function_definition_node_->getType().getQualifier().noContraction) {
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// This node is a return node with expression, and its function has
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// This node is a return node with an expression, and its function has a
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// precise return value. We need to find the involved objects in its
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// precise return value. We need to find the involved objects in its
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// expression and add them to the set of initial precise objects.
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// expression and add them to the set of initial precise objects.
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precise_return_nodes_.insert(node);
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precise_return_nodes_.insert(node);
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@@ -322,7 +322,7 @@ bool TSymbolDefinitionCollectingTraverser::visitBranch(glslang::TVisit,
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return false;
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return false;
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}
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}
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// Visits an unary node. This might be an implicit assignment like i++, i--. etc.
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// Visits a unary node. This might be an implicit assignment like i++, i--. etc.
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bool TSymbolDefinitionCollectingTraverser::visitUnary(glslang::TVisit /* visit */,
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bool TSymbolDefinitionCollectingTraverser::visitUnary(glslang::TVisit /* visit */,
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glslang::TIntermUnary* node)
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glslang::TIntermUnary* node)
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{
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{
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@@ -345,7 +345,7 @@ bool TSymbolDefinitionCollectingTraverser::visitUnary(glslang::TVisit /* visit *
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// Add a mapping from the symbol ID to this assignment operation node.
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// Add a mapping from the symbol ID to this assignment operation node.
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symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
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symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
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}
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}
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// Unary node is not a dereference node, so we clear the accesschain which
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// A unary node is not a dereference node, so we clear the access chain which
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// is under construction.
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// is under construction.
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current_object_.clear();
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current_object_.clear();
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return false;
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return false;
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@@ -380,7 +380,7 @@ bool TSymbolDefinitionCollectingTraverser::visitBinary(glslang::TVisit /* visit
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symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
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symbol_definition_mapping_.insert(std::make_pair(id_symbol, node));
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// Traverses the right node, there may be other 'assignment'
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// Traverses the right node, there may be other 'assignment'
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// operatrions in the right.
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// operations in the right.
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current_object_.clear();
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current_object_.clear();
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node->getRight()->traverse(this);
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node->getRight()->traverse(this);
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@@ -395,7 +395,7 @@ bool TSymbolDefinitionCollectingTraverser::visitBinary(glslang::TVisit /* visit
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}
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}
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accesschain_mapping_[node] = current_object_;
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accesschain_mapping_[node] = current_object_;
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// For dereference node, there is no need to traverse the right child
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// For a dereference node, there is no need to traverse the right child
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// node as the right node should always be an integer type object.
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// node as the right node should always be an integer type object.
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} else {
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} else {
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@@ -464,11 +464,11 @@ public:
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: TIntermTraverser(true, false, false), accesschain_mapping_(accesschain_mapping),
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: TIntermTraverser(true, false, false), accesschain_mapping_(accesschain_mapping),
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precise_object_(nullptr) {}
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precise_object_(nullptr) {}
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// Checks the precise'ness of a given assignment node with a precise object
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// Checks the preciseness of a given assignment node with a precise object
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// represented as access chain. The precise object shares the same symbol
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// represented as access chain. The precise object shares the same symbol
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// with the assignee of the given assignment node. Return a tuple of two:
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// with the assignee of the given assignment node. Return a tuple of two:
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//
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//
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// 1) The precise'ness of the assignee node of this assignment node. True
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// 1) The preciseness of the assignee node of this assignment node. True
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// if the assignee contains 'precise' objects or is 'precise', false if
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// if the assignee contains 'precise' objects or is 'precise', false if
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// the assignee is not 'precise' according to the access chain of the given
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// the assignee is not 'precise' according to the access chain of the given
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// precise object.
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// precise object.
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@@ -487,7 +487,7 @@ public:
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ObjectAccessChain assignee_object;
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ObjectAccessChain assignee_object;
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if (glslang::TIntermBinary* BN = node->getAsBinaryNode()) {
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if (glslang::TIntermBinary* BN = node->getAsBinaryNode()) {
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// This is a binary assignment node, we need to check the
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// This is a binary assignment node, we need to check the
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// precise'ness of the left node.
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// preciseness of the left node.
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assert(accesschain_mapping_.count(BN->getLeft()));
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assert(accesschain_mapping_.count(BN->getLeft()));
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// The left node (assignee node) is an object node, traverse the
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// The left node (assignee node) is an object node, traverse the
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// node to let the 'precise' of nesting objects being transfered to
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// node to let the 'precise' of nesting objects being transfered to
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@@ -498,14 +498,14 @@ public:
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if (isPreciseObjectNode(BN->getLeft())) {
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if (isPreciseObjectNode(BN->getLeft())) {
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return make_tuple(true, ObjectAccessChain());
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return make_tuple(true, ObjectAccessChain());
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}
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}
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// If the precise'ness of the left node (assignee node) can not
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// If the preciseness of the left node (assignee node) can not
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// be determined by now, we need to compare the access chain string
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// be determined by now, we need to compare the access chain string
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// of the assignee object with the given precise object.
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// of the assignee object with the given precise object.
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assignee_object = accesschain_mapping_.at(BN->getLeft());
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assignee_object = accesschain_mapping_.at(BN->getLeft());
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} else if (glslang::TIntermUnary* UN = node->getAsUnaryNode()) {
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} else if (glslang::TIntermUnary* UN = node->getAsUnaryNode()) {
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// This is a unary assignment node, we need to check the
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// This is a unary assignment node, we need to check the
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// precise'ness of the operand node. For unary assignment node, the
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// preciseness of the operand node. For unary assignment node, the
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// operand node should always be an object node.
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// operand node should always be an object node.
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assert(accesschain_mapping_.count(UN->getOperand()));
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assert(accesschain_mapping_.count(UN->getOperand()));
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// Traverse the operand node to let the 'precise' being propagated
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// Traverse the operand node to let the 'precise' being propagated
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@@ -516,7 +516,7 @@ public:
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if (isPreciseObjectNode(UN->getOperand())) {
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if (isPreciseObjectNode(UN->getOperand())) {
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return make_tuple(true, ObjectAccessChain());
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return make_tuple(true, ObjectAccessChain());
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}
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}
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// If the precise'ness of the operand node (assignee node) can not
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// If the preciseness of the operand node (assignee node) can not
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// be determined by now, we need to compare the access chain string
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// be determined by now, we need to compare the access chain string
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// of the assignee object with the given precise object.
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// of the assignee object with the given precise object.
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assignee_object = accesschain_mapping_.at(UN->getOperand());
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assignee_object = accesschain_mapping_.at(UN->getOperand());
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@@ -541,7 +541,7 @@ public:
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return make_tuple(true, getSubAccessChainAfterPrefix(precise_object, assignee_object));
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return make_tuple(true, getSubAccessChainAfterPrefix(precise_object, assignee_object));
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} else {
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} else {
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// The access chain strings do not match, the assignee object can
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// The access chain strings do not match, the assignee object can
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// not be labelled as 'precise' according to the given precise
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// not be labeled as 'precise' according to the given precise
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// object.
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// object.
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return make_tuple(false, ObjectAccessChain());
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return make_tuple(false, ObjectAccessChain());
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}
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}
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@@ -603,7 +603,7 @@ void TNoContractionAssigneeCheckingTraverser::visitSymbol(glslang::TIntermSymbol
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// A traverser that only traverses the right side of binary assignment nodes
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// A traverser that only traverses the right side of binary assignment nodes
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// and the operand node of unary assignment nodes.
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// and the operand node of unary assignment nodes.
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//
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//
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// 1) Marks arithmetic operations 'NoContraction'.
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// 1) Marks arithmetic operations as 'NoContraction'.
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//
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//
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// 2) Find the object which should be marked as 'precise' in the right and
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// 2) Find the object which should be marked as 'precise' in the right and
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// update the 'precise' object work list.
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// update the 'precise' object work list.
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@@ -659,7 +659,7 @@ protected:
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// access chain is not empty, we need to refer to the
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// access chain is not empty, we need to refer to the
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// assignee_remained_access_chain_ to find the nested
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// assignee_remained_access_chain_ to find the nested
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// 'precise' object. And we don't need to visit other nodes in this
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// 'precise' object. And we don't need to visit other nodes in this
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// aggreagate node.
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// aggregate node.
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// Gets the struct dereference index that leads to 'precise' object.
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// Gets the struct dereference index that leads to 'precise' object.
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ObjectAccessChain precise_accesschain_index_str =
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ObjectAccessChain precise_accesschain_index_str =
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@@ -718,7 +718,7 @@ protected:
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return true;
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return true;
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}
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}
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// Visits an unary node. An unary node can not be an object node. If the operation
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// Visits a unary node. A unary node can not be an object node. If the operation
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// is an arithmetic operation, need to mark this node as 'noContraction'.
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// is an arithmetic operation, need to mark this node as 'noContraction'.
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bool visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node) override
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bool visitUnary(glslang::TVisit /* visit */, glslang::TIntermUnary* node) override
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{
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{
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@@ -730,7 +730,7 @@ protected:
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}
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}
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// Visits a symbol node. A symbol node is always an object node. So we
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// Visits a symbol node. A symbol node is always an object node. So we
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// should always be able to find its in our colected mapping from object
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// should always be able to find its in our collected mapping from object
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// nodes to access chains. As an object node, a symbol node can be either
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// nodes to access chains. As an object node, a symbol node can be either
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// 'precise' or containing 'precise' objects according to unused
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// 'precise' or containing 'precise' objects according to unused
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// access chain information we have when we visit this node.
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// access chain information we have when we visit this node.
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@@ -833,7 +833,7 @@ void PropagateNoContraction(const glslang::TIntermediate& intermediate)
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// Visits all the assignment nodes of that symbol ID and
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// Visits all the assignment nodes of that symbol ID and
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// 1) Check if the assignee node is 'precise' or contains 'precise'
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// 1) Check if the assignee node is 'precise' or contains 'precise'
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// objects.
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// objects.
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// 2) Propagate the 'precise' to the top layer object ndoes
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// 2) Propagate the 'precise' to the top layer object nodes
|
||||||
// in the right side of the assignment operation, update the 'precise'
|
// in the right side of the assignment operation, update the 'precise'
|
||||||
// work list with new access chains representing the new 'precise'
|
// work list with new access chains representing the new 'precise'
|
||||||
// objects, and mark arithmetic operations as 'noContraction'.
|
// objects, and mark arithmetic operations as 'noContraction'.
|
||||||
|
|||||||
Reference in New Issue
Block a user