GLSL/SPV: Fix #1196: Require resources to have layout(binding=X).
This commit is contained in:
@@ -19,7 +19,6 @@ ERROR: 0:85: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCount
|
||||
ERROR: 0:87: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
ERROR: 0:89: 'binding' : atomic_uint binding is too large
|
||||
ERROR: 0:91: 'bar' : redefinition
|
||||
ERROR: 0:92: 'atomic_uint' : layout(binding=X) is required
|
||||
ERROR: 0:94: 'a2' : redefinition
|
||||
ERROR: 0:95: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
ERROR: 0:96: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings
|
||||
@@ -32,7 +31,7 @@ ERROR: 0:134: '' : function does not return a value: funcA
|
||||
ERROR: 0:136: '' : function does not return a value: funcB
|
||||
ERROR: 0:153: '' : function does not return a value: func3
|
||||
ERROR: 0:170: 'coherent' : argument cannot drop memory qualifier when passed to formal parameter
|
||||
ERROR: 33 compilation errors. No code generated.
|
||||
ERROR: 32 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 430
|
||||
|
||||
Reference in New Issue
Block a user