GLSL/SPV: Fix #1196: Require resources to have layout(binding=X).
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#version 450
|
||||
|
||||
uniform sampler2D s2D;
|
||||
layout(binding=1) uniform sampler2D s2D;
|
||||
|
||||
vec4 getColor()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user