GLSL/SPV: Fix #1196: Require resources to have layout(binding=X).

This commit is contained in:
John Kessenich
2018-02-21 18:19:49 -07:00
parent 2d9973de0e
commit 9c9c4e90df
20 changed files with 114 additions and 64 deletions

View File

@@ -1,6 +1,6 @@
#version 450
uniform sampler2D s2D;
layout(binding=1) uniform sampler2D s2D;
vec4 getColor()
{