GLSL/SPV: Fix #1196: Require resources to have layout(binding=X).
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@@ -199,12 +199,16 @@ public:
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const std::string& entryPointName, EShMessages controls,
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bool flattenUniformArrays = false,
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EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep,
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bool disableOptimizer = true)
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bool disableOptimizer = true,
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bool automap = true)
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{
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapLocations(true);
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if (automap) {
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shader.setAutoMapLocations(true);
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shader.setAutoMapBindings(true);
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}
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shader.setTextureSamplerTransformMode(texSampTransMode);
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shader.setFlattenUniformArrays(flattenUniformArrays);
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@@ -302,6 +306,7 @@ public:
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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shader.setAutoMapBindings(true);
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shader.setAutoMapLocations(true);
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bool success = compile(&shader, code, entryPointName, controls);
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@@ -384,6 +389,7 @@ public:
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Source source,
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Semantics semantics,
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Target target,
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bool automap = true,
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const std::string& entryPointName="",
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const std::string& baseDir="/baseResults/",
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const bool disableOptimizer = true)
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@@ -397,7 +403,8 @@ public:
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tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls, false, EShTexSampTransKeep, disableOptimizer);
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls, false, EShTexSampTransKeep,
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disableOptimizer, automap);
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// Generate the hybrid output in the way of glslangValidator.
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std::ostringstream stream;
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@@ -592,7 +599,8 @@ public:
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tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls, false, EShTexSampTransUpgradeTextureRemoveSampler);
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GlslangResult result = compileAndLink(testName, input, entryPointName, controls, false,
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EShTexSampTransUpgradeTextureRemoveSampler);
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// Generate the hybrid output in the way of glslangValidator.
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std::ostringstream stream;
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