Merge pull request #797 from steve-lunarg/scalar-length

HLSL: allow length() on scalars
This commit is contained in:
John Kessenich
2017-03-31 09:26:47 -06:00
committed by GitHub
5 changed files with 123 additions and 8 deletions

View File

@@ -1,6 +1,5 @@
hlsl.intrinsics.negative.frag
ERROR: 0:10: 'determinant' : no matching overloaded function found
ERROR: 0:23: 'length' : ambiguous best function under implicit type conversion
ERROR: 0:25: 'normalize' : ambiguous best function under implicit type conversion
ERROR: 0:26: 'reflect' : ambiguous best function under implicit type conversion
ERROR: 0:27: 'refract' : ambiguous best function under implicit type conversion
@@ -59,7 +58,7 @@ ERROR: 0:133: 'normalize' : no matching overloaded function found
ERROR: 0:133: 'reflect' : no matching overloaded function found
ERROR: 0:133: 'refract' : no matching overloaded function found
ERROR: 0:133: 'reversebits' : no matching overloaded function found
ERROR: 60 compilation errors. No code generated.
ERROR: 59 compilation errors. No code generated.
Shader version: 450
@@ -120,8 +119,7 @@ ERROR: node is still EOpNull!
0:14 Convert float to uint ( temp uint)
0:14 'inF0' ( in float)
0:23 length ( temp float)
0:23 Construct vec2 ( in 2-component vector of float)
0:23 'inF0' ( in float)
0:23 'inF0' ( in float)
0:24 Function Call: msad4(u1;vu2;vu4; ( temp 4-component vector of uint)
0:24 Convert float to uint ( temp uint)
0:24 'inF0' ( in float)
@@ -582,8 +580,7 @@ ERROR: node is still EOpNull!
0:14 Convert float to uint ( temp uint)
0:14 'inF0' ( in float)
0:23 length ( temp float)
0:23 Construct vec2 ( in 2-component vector of float)
0:23 'inF0' ( in float)
0:23 'inF0' ( in float)
0:24 Function Call: msad4(u1;vu2;vu4; ( temp 4-component vector of uint)
0:24 Convert float to uint ( temp uint)
0:24 'inF0' ( in float)

View File

@@ -0,0 +1,111 @@
hlsl.scalar-length.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'test' ( temp 4-component vector of float)
0:3 Constant:
0:3 0.000000
0:3 1.000000
0:3 2.000000
0:3 3.000000
0:5 Branch: Return with expression
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 length ( temp float)
0:5 direct index ( temp float)
0:5 'test' ( temp 4-component vector of float)
0:5 Constant:
0:5 3 (const int)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp 4-component vector of float)
0:3 'test' ( temp 4-component vector of float)
0:3 Constant:
0:3 0.000000
0:3 1.000000
0:3 2.000000
0:3 3.000000
0:5 Branch: Return with expression
0:5 Construct vec4 ( temp 4-component vector of float)
0:5 length ( temp float)
0:5 direct index ( temp float)
0:5 'test' ( temp 4-component vector of float)
0:5 Constant:
0:5 3 (const int)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 30
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 28
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "@main("
Name 12 "test"
Name 28 "@entryPointOutput"
Decorate 28(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypePointer Function 7(fvec4)
13: 6(float) Constant 0
14: 6(float) Constant 1065353216
15: 6(float) Constant 1073741824
16: 6(float) Constant 1077936128
17: 7(fvec4) ConstantComposite 13 14 15 16
18: TypeInt 32 0
19: 18(int) Constant 3
20: TypePointer Function 6(float)
27: TypePointer Output 7(fvec4)
28(@entryPointOutput): 27(ptr) Variable Output
4(main): 2 Function None 3
5: Label
29: 7(fvec4) FunctionCall 9(@main()
Store 28(@entryPointOutput) 29
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
12(test): 11(ptr) Variable Function
Store 12(test) 17
21: 20(ptr) AccessChain 12(test) 19
22: 6(float) Load 21
23: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 22
24: 7(fvec4) CompositeConstruct 23 23 23 23
ReturnValue 24
FunctionEnd

View File

@@ -0,0 +1,6 @@
float4 main() : SV_Target0
{
float4 test = { 0, 1, 2, 3 };
return length(test.a);
}