Merge pull request #797 from steve-lunarg/scalar-length
HLSL: allow length() on scalars
This commit is contained in:
@@ -1,6 +1,5 @@
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hlsl.intrinsics.negative.frag
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ERROR: 0:10: 'determinant' : no matching overloaded function found
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ERROR: 0:23: 'length' : ambiguous best function under implicit type conversion
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ERROR: 0:25: 'normalize' : ambiguous best function under implicit type conversion
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ERROR: 0:26: 'reflect' : ambiguous best function under implicit type conversion
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ERROR: 0:27: 'refract' : ambiguous best function under implicit type conversion
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@@ -59,7 +58,7 @@ ERROR: 0:133: 'normalize' : no matching overloaded function found
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ERROR: 0:133: 'reflect' : no matching overloaded function found
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ERROR: 0:133: 'refract' : no matching overloaded function found
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ERROR: 0:133: 'reversebits' : no matching overloaded function found
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ERROR: 60 compilation errors. No code generated.
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ERROR: 59 compilation errors. No code generated.
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Shader version: 450
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@@ -120,8 +119,7 @@ ERROR: node is still EOpNull!
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0:14 Convert float to uint ( temp uint)
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0:14 'inF0' ( in float)
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0:23 length ( temp float)
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0:23 Construct vec2 ( in 2-component vector of float)
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0:23 'inF0' ( in float)
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0:23 'inF0' ( in float)
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0:24 Function Call: msad4(u1;vu2;vu4; ( temp 4-component vector of uint)
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0:24 Convert float to uint ( temp uint)
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0:24 'inF0' ( in float)
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@@ -582,8 +580,7 @@ ERROR: node is still EOpNull!
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0:14 Convert float to uint ( temp uint)
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0:14 'inF0' ( in float)
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0:23 length ( temp float)
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0:23 Construct vec2 ( in 2-component vector of float)
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0:23 'inF0' ( in float)
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0:23 'inF0' ( in float)
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0:24 Function Call: msad4(u1;vu2;vu4; ( temp 4-component vector of uint)
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0:24 Convert float to uint ( temp uint)
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0:24 'inF0' ( in float)
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111
Test/baseResults/hlsl.scalar-length.frag.out
Normal file
111
Test/baseResults/hlsl.scalar-length.frag.out
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@@ -0,0 +1,111 @@
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hlsl.scalar-length.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @main( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:3 'test' ( temp 4-component vector of float)
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0:3 Constant:
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0:3 0.000000
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0:3 1.000000
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0:3 2.000000
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0:3 3.000000
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0:5 Branch: Return with expression
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0:5 Construct vec4 ( temp 4-component vector of float)
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0:5 length ( temp float)
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0:5 direct index ( temp float)
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0:5 'test' ( temp 4-component vector of float)
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0:5 Constant:
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0:5 3 (const int)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @main( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Sequence
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0:3 move second child to first child ( temp 4-component vector of float)
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0:3 'test' ( temp 4-component vector of float)
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0:3 Constant:
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0:3 0.000000
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0:3 1.000000
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0:3 2.000000
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0:3 3.000000
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0:5 Branch: Return with expression
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0:5 Construct vec4 ( temp 4-component vector of float)
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0:5 length ( temp float)
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0:5 direct index ( temp float)
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0:5 'test' ( temp 4-component vector of float)
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0:5 Constant:
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0:5 3 (const int)
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0:2 Function Definition: main( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:2 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 28
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "@main("
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Name 12 "test"
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Name 28 "@entryPointOutput"
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Decorate 28(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeFunction 7(fvec4)
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11: TypePointer Function 7(fvec4)
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13: 6(float) Constant 0
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14: 6(float) Constant 1065353216
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15: 6(float) Constant 1073741824
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16: 6(float) Constant 1077936128
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17: 7(fvec4) ConstantComposite 13 14 15 16
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18: TypeInt 32 0
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19: 18(int) Constant 3
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20: TypePointer Function 6(float)
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27: TypePointer Output 7(fvec4)
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28(@entryPointOutput): 27(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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29: 7(fvec4) FunctionCall 9(@main()
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Store 28(@entryPointOutput) 29
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Return
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FunctionEnd
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9(@main(): 7(fvec4) Function None 8
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10: Label
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12(test): 11(ptr) Variable Function
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Store 12(test) 17
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21: 20(ptr) AccessChain 12(test) 19
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22: 6(float) Load 21
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23: 6(float) ExtInst 1(GLSL.std.450) 66(Length) 22
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24: 7(fvec4) CompositeConstruct 23 23 23 23
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ReturnValue 24
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FunctionEnd
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6
Test/hlsl.scalar-length.frag
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6
Test/hlsl.scalar-length.frag
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@@ -0,0 +1,6 @@
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float4 main() : SV_Target0
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{
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float4 test = { 0, 1, 2, 3 };
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return length(test.a);
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}
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