HLSL: Handle greater/less depth modes. Fixes issue #489.

This commit is contained in:
John Kessenich
2016-09-02 20:05:19 -06:00
parent a305166ea4
commit 9e079535a0
9 changed files with 158 additions and 13 deletions

View File

@@ -0,0 +1,4 @@
void PixelShaderFunction(out float depth : SV_DepthGreaterEqual)
{
depth = 0.2;
}