HLSL: Handle greater/less depth modes. Fixes issue #489.
This commit is contained in:
@@ -81,6 +81,8 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.cast.frag", "PixelShaderFunction"},
|
||||
{"hlsl.conditional.frag", "PixelShaderFunction"},
|
||||
{"hlsl.constructexpr.frag", "main"},
|
||||
{"hlsl.depthGreater.frag", "PixelShaderFunction"},
|
||||
{"hlsl.depthLess.frag", "PixelShaderFunction"},
|
||||
{"hlsl.discard.frag", "PixelShaderFunction"},
|
||||
{"hlsl.doLoop.frag", "PixelShaderFunction"},
|
||||
{"hlsl.entry-out.frag", "PixelShaderFunction"},
|
||||
|
||||
Reference in New Issue
Block a user