Add-support-for-SPV_NV_fragment_shader_barycentric
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@@ -33,7 +33,7 @@ enum Op;
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enum Capability;
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static const int GLSLextNVVersion = 100;
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static const int GLSLextNVRevision = 5;
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static const int GLSLextNVRevision = 6;
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//SPV_NV_sample_mask_override_coverage
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const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
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@@ -54,4 +54,7 @@ const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_p
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//SPV_NV_shader_subgroup_partitioned
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const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
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//SPV_NV_fragment_shader_barycentric
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const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
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#endif // #ifndef GLSLextNV_H
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