Add-support-for-SPV_NV_fragment_shader_barycentric
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@@ -254,6 +254,7 @@ const char* DecorationString(int decoration)
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case DecorationPassthroughNV: return "PassthroughNV";
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case DecorationViewportRelativeNV: return "ViewportRelativeNV";
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case DecorationSecondaryViewportRelativeNV: return "SecondaryViewportRelativeNV";
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case DecorationPerVertexNV: return "PerVertexNV";
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#endif
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case DecorationNonUniformEXT: return "DecorationNonUniformEXT";
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@@ -338,6 +339,8 @@ const char* BuiltInString(int builtIn)
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case 5258: return "SecondaryViewportMaskNV";
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case 5261: return "PositionPerViewNV";
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case 5262: return "ViewportMaskPerViewNV";
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case BuiltInBaryCoordNV: return "BaryCoordNV";
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case BuiltInBaryCoordNoPerspNV: return "BaryCoordNoPerspNV";
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#endif
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case 5264: return "FullyCoveredEXT";
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@@ -826,6 +829,7 @@ const char* CapabilityString(int info)
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case CapabilityShaderStereoViewNV: return "ShaderStereoViewNV";
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case CapabilityPerViewAttributesNV: return "PerViewAttributesNV";
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case CapabilityGroupNonUniformPartitionedNV: return "GroupNonUniformPartitionedNV";
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case CapabilityFragmentBarycentricNV: return "FragmentBarycentricNV";
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#endif
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case CapabilityFragmentFullyCoveredEXT: return "FragmentFullyCoveredEXT";
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