Merge pull request #1627 from greg-lunarg/lines8
Add passes to spirv-opt passes to preserve source line info when compiling -g.
This commit is contained in:
146
Test/baseResults/hlsl.pp.line4.frag.out
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146
Test/baseResults/hlsl.pp.line4.frag.out
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hlsl.pp.line4.frag
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 115
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Capability Shader
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2: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 5 "MainPs" 70 74
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ExecutionMode 5 OriginUpperLeft
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1: String "hlsl.pp.line4.frag"
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17: String "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
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32: String "C:\\Users\\Greg\\shaders\\line\\u1.h"
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Source HLSL 500 1 "// OpModuleProcessed auto-map-locations
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// OpModuleProcessed auto-map-bindings
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// OpModuleProcessed entry-point MainPs
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// OpModuleProcessed client vulkan100
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// OpModuleProcessed target-env vulkan1.0
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// OpModuleProcessed keep-uncalled
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// OpModuleProcessed hlsl-offsets
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#line 1
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#line 1 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
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Texture2D g_tColor [ 128 ] ;
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layout ( push_constant ) cbuffer PerViewConstantBuffer_t
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{
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uint g_nDataIdx ;
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uint g_nDataIdx2 ;
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bool g_B ;
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} ;
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#line 12
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SamplerState g_sAniso ;
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struct PS_INPUT
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{
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float2 vTextureCoords : TEXCOORD2 ;
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} ;
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struct PS_OUTPUT
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{
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float4 vColor : SV_Target0 ;
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} ;
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PS_OUTPUT MainPs ( PS_INPUT i )
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{
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PS_OUTPUT ps_output ;
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uint u ;
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if ( g_B )
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#line 1 "C:\\Users\\Greg\\shaders\\line\\u1.h"
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u = g_nDataIdx ;
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#line 31 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
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else
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u = g_nDataIdx2 ;
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ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
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return ps_output ;
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}
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"
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Name 5 "MainPs"
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Name 19 "PerViewConstantBuffer_t"
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MemberName 19(PerViewConstantBuffer_t) 0 "g_nDataIdx"
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MemberName 19(PerViewConstantBuffer_t) 1 "g_nDataIdx2"
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MemberName 19(PerViewConstantBuffer_t) 2 "g_B"
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Name 21 ""
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Name 48 "g_tColor"
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Name 55 "g_sAniso"
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Name 70 "i.vTextureCoords"
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Name 74 "@entryPointOutput.vColor"
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MemberDecorate 19(PerViewConstantBuffer_t) 0 Offset 0
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MemberDecorate 19(PerViewConstantBuffer_t) 1 Offset 4
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MemberDecorate 19(PerViewConstantBuffer_t) 2 Offset 8
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Decorate 19(PerViewConstantBuffer_t) Block
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Decorate 48(g_tColor) DescriptorSet 0
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Decorate 48(g_tColor) Binding 0
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Decorate 55(g_sAniso) DescriptorSet 0
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Decorate 55(g_sAniso) Binding 0
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Decorate 70(i.vTextureCoords) Location 0
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Decorate 74(@entryPointOutput.vColor) Location 0
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3: TypeVoid
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4: TypeFunction 3
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7: TypeFloat 32
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8: TypeVector 7(float) 2
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11: TypeVector 7(float) 4
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18: TypeInt 32 0
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19(PerViewConstantBuffer_t): TypeStruct 18(int) 18(int) 18(int)
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20: TypePointer PushConstant 19(PerViewConstantBuffer_t)
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21: 20(ptr) Variable PushConstant
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22: TypeInt 32 1
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23: 22(int) Constant 2
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24: TypePointer PushConstant 18(int)
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27: TypeBool
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28: 18(int) Constant 0
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35: 22(int) Constant 0
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39: 22(int) Constant 1
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44: TypeImage 7(float) 2D sampled format:Unknown
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45: 18(int) Constant 128
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46: TypeArray 44 45
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47: TypePointer UniformConstant 46
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48(g_tColor): 47(ptr) Variable UniformConstant
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50: TypePointer UniformConstant 44
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53: TypeSampler
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54: TypePointer UniformConstant 53
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55(g_sAniso): 54(ptr) Variable UniformConstant
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57: TypeSampledImage 44
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69: TypePointer Input 8(fvec2)
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70(i.vTextureCoords): 69(ptr) Variable Input
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73: TypePointer Output 11(fvec4)
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74(@entryPointOutput.vColor): 73(ptr) Variable Output
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5(MainPs): 3 Function None 4
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6: Label
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Line 17 25 0
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71: 8(fvec2) Load 70(i.vTextureCoords)
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Line 17 29 0
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82: 24(ptr) AccessChain 21 23
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83: 18(int) Load 82
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84: 27(bool) INotEqual 83 28
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SelectionMerge 85 None
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BranchConditional 84 86 87
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86: Label
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Line 32 1 0
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88: 24(ptr) AccessChain 21 35
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89: 18(int) Load 88
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Branch 85
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87: Label
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Line 17 32 0
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90: 24(ptr) AccessChain 21 39
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91: 18(int) Load 90
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Branch 85
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85: Label
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114: 18(int) Phi 89 86 91 87
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Line 17 33 0
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93: 50(ptr) AccessChain 48(g_tColor) 114
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94: 44 Load 93
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95: 53 Load 55(g_sAniso)
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96: 57 SampledImage 94 95
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99: 11(fvec4) ImageSampleImplicitLod 96 71
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Line 17 25 0
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Store 74(@entryPointOutput.vColor) 99
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Return
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FunctionEnd
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42
Test/hlsl.pp.line4.frag
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42
Test/hlsl.pp.line4.frag
Normal file
@@ -0,0 +1,42 @@
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#line 1 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
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Texture2D g_tColor [ 128 ] ;
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layout ( push_constant ) cbuffer PerViewConstantBuffer_t
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{
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uint g_nDataIdx ;
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uint g_nDataIdx2 ;
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bool g_B ;
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} ;
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#line 12
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SamplerState g_sAniso ;
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struct PS_INPUT
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{
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float2 vTextureCoords : TEXCOORD2 ;
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} ;
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struct PS_OUTPUT
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{
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float4 vColor : SV_Target0 ;
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} ;
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PS_OUTPUT MainPs ( PS_INPUT i )
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{
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PS_OUTPUT ps_output ;
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uint u ;
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if ( g_B )
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#line 1 "C:\\Users\\Greg\\shaders\\line\\u1.h"
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u = g_nDataIdx ;
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#line 31 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
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else
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u = g_nDataIdx2 ;
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ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
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return ps_output ;
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}
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