Fixes a crash when in/out varying variable had no semantic name and an error was reported in ioremapper phase when the variable was rejected
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62faea79d7
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@ -331,8 +331,14 @@ struct TResolverInOutAdaptor
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ent.symbol->getType(),
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ent.symbol->getType(),
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ent.live);
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ent.live);
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} else {
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} else {
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TString errorMsg = "Invalid shader In/Out variable semantic: ";
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TString errorMsg;
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if (ent.symbol->getType().getQualifier().semanticName != nullptr) {
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errorMsg = "Invalid shader In/Out variable semantic: ";
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errorMsg += ent.symbol->getType().getQualifier().semanticName;
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errorMsg += ent.symbol->getType().getQualifier().semanticName;
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} else {
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errorMsg = "Invalid shader In/Out variable: ";
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errorMsg += ent.symbol->getName();
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}
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infoSink.info.message(EPrefixInternalError, errorMsg.c_str());
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infoSink.info.message(EPrefixInternalError, errorMsg.c_str());
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error = true;
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error = true;
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}
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}
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