Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.

NB: *Use* of this infrastructure is so far only skeletal.

Fixed a few typos and minor issues along the way.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2012-12-13 00:05:26 +00:00
parent 5d3e2e35b6
commit 9fd55bd338
31 changed files with 1662 additions and 706 deletions

5
Test/run.bat Normal file
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.\StandAlone.exe -i sample.vert > sample.vert.newout
diff sample.vert.out sample.vert.newout
.\StandAlone.exe -i sample.frag > sample.frag.newout
diff sample.frag.out sample.frag.newout