Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
NB: *Use* of this infrastructure is so far only skeletal. Fixed a few typos and minor issues along the way. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19951 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/run.bat
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5
Test/run.bat
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@@ -0,0 +1,5 @@
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.\StandAlone.exe -i sample.vert > sample.vert.newout
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diff sample.vert.out sample.vert.newout
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.\StandAlone.exe -i sample.frag > sample.frag.newout
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diff sample.frag.out sample.frag.newout
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