HLSL: Remove recent change to put locations on SV_TARGET*.
This put locations on members of structures, which is not allowed in either AST or SPIR-V. This was caught by asserts in the debug build.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.numericsuffixes.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
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0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Sequence
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@@ -51,17 +51,17 @@ gl_FragCoord origin is upper left
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0:15 Constant:
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0:15 58 (const uint)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:18 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:18 color: direct index for structure (temp 4-component vector of float)
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0:18 'ps_output' (temp structure{temp 4-component vector of float color})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Construct vec4 (layout(location=0 ) temp 4-component vector of float)
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0:18 Construct vec4 (temp 4-component vector of float)
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0:18 Convert int to float (temp float)
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0:18 'r07' (temp int)
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0:19 Sequence
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0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
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0:19 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:19 move second child to first child (temp structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:19 Branch: Return
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0:? Linker Objects
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@@ -72,7 +72,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:21 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float color})
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0:21 Function Definition: main( (global structure{temp 4-component vector of float color})
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0:5 Function Parameters:
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0:? Sequence
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0:7 Sequence
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@@ -121,17 +121,17 @@ gl_FragCoord origin is upper left
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0:15 Constant:
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0:15 58 (const uint)
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:18 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:18 color: direct index for structure (temp 4-component vector of float)
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0:18 'ps_output' (temp structure{temp 4-component vector of float color})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Construct vec4 (layout(location=0 ) temp 4-component vector of float)
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0:18 Construct vec4 (temp 4-component vector of float)
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0:18 Convert int to float (temp float)
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0:18 'r07' (temp int)
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0:19 Sequence
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0:19 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float color})
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0:19 'ps_output' (temp structure{layout(location=0 ) temp 4-component vector of float color})
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0:19 move second child to first child (temp structure{temp 4-component vector of float color})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float color})
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0:19 'ps_output' (temp structure{temp 4-component vector of float color})
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0:19 Branch: Return
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0:? Linker Objects
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@@ -158,7 +158,6 @@ gl_FragCoord origin is upper left
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MemberName 30(PS_OUTPUT) 0 "color"
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Name 32 "ps_output"
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Name 40 "@entryPointOutput"
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MemberDecorate 30(PS_OUTPUT) 0 Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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