HLSL: Remove recent change to put locations on SV_TARGET*.
This put locations on members of structures, which is not allowed in either AST or SPIR-V. This was caught by asserts in the debug build.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.pp.line.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:131 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:4 Function Parameters:
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0:? Sequence
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0:124 Sequence
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@@ -11,8 +11,8 @@ gl_FragCoord origin is upper left
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0:124 Constant:
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0:124 124 (const int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:126 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:126 Color: direct index for structure (temp 4-component vector of float)
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:126 Constant:
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0:126 0 (const int)
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0:? Construct vec4 (temp 4-component vector of float)
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@@ -26,15 +26,15 @@ gl_FragCoord origin is upper left
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0:126 1.000000
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0:127 move second child to first child (temp float)
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0:127 Depth: direct index for structure (temp float FragDepth)
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0:127 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:127 Constant:
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0:127 1 (const int)
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0:127 Constant:
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0:127 1.000000
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0:129 Sequence
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0:129 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Branch: Return
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0:? Linker Objects
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@@ -45,7 +45,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:131 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:4 Function Parameters:
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0:? Sequence
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0:124 Sequence
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@@ -54,8 +54,8 @@ gl_FragCoord origin is upper left
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0:124 Constant:
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0:124 124 (const int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:126 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:126 Color: direct index for structure (temp 4-component vector of float)
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:126 Constant:
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0:126 0 (const int)
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0:? Construct vec4 (temp 4-component vector of float)
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@@ -69,15 +69,15 @@ gl_FragCoord origin is upper left
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0:126 1.000000
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0:127 move second child to first child (temp float)
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0:127 Depth: direct index for structure (temp float FragDepth)
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0:127 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:127 Constant:
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0:127 1 (const int)
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0:127 Constant:
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0:127 1.000000
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0:129 Sequence
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0:129 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Branch: Return
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0:? Linker Objects
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@@ -97,7 +97,6 @@ gl_FragCoord origin is upper left
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MemberName 12(PS_OUTPUT) 1 "Depth"
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Name 14 "psout"
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Name 27 "@entryPointOutput"
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MemberDecorate 12(PS_OUTPUT) 0 Location 0
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MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
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2: TypeVoid
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3: TypeFunction 2
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