HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
This commit is contained in:
@@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
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0:31 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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@@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
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0:33 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:34 Sequence
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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@@ -95,48 +95,48 @@ gl_FragCoord origin is upper left
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0:37 add (temp 4-component vector of float)
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0:37 Function Call: TestFn1( (temp 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:? Comma (temp 3-element array of texture1D)
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0:? Sequence
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 0 (const int)
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0:37 Comma (temp 3-element array of texture1D)
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0:37 Sequence
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 1 (const int)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 2 (const int)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Comma (temp 3-element array of sampler)
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0:? Sequence
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 0 (const int)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Comma (temp 3-element array of sampler)
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0:37 Sequence
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 1 (const int)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 2 (const int)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:? Linker Objects
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0:? 'g_tex[0]' (uniform texture1D)
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0:? 'g_tex[1]' (uniform texture1D)
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@@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
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0:31 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:33 Sequence
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp sampler)
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0:33 direct index (temp sampler)
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0:33 'local_sampler_array' (temp 3-element array of sampler)
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@@ -223,7 +223,7 @@ gl_FragCoord origin is upper left
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0:33 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:34 Sequence
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0:? Sequence
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0:34 Sequence
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0:34 move second child to first child (temp texture1D)
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0:34 direct index (temp texture1D)
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0:34 'local_texture_array' (temp 3-element array of texture1D)
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@@ -254,48 +254,48 @@ gl_FragCoord origin is upper left
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0:37 add (temp 4-component vector of float)
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0:37 Function Call: TestFn1( (temp 4-component vector of float)
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0:37 Function Call: TestFn2(t11[3];p1[3]; (temp 4-component vector of float)
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0:? Comma (temp 3-element array of texture1D)
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0:? Sequence
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 0 (const int)
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0:37 Comma (temp 3-element array of texture1D)
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0:37 Sequence
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_tex[0]' (uniform texture1D)
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 1 (const int)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_tex[1]' (uniform texture1D)
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0:? move second child to first child (temp texture1D)
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0:? direct index (temp texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Constant:
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0:? 2 (const int)
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0:37 move second child to first child (temp texture1D)
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0:37 direct index (temp texture1D)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_tex[2]' (uniform texture1D)
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0:? 'aggShadow' (temp 3-element array of texture1D)
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0:? Comma (temp 3-element array of sampler)
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0:? Sequence
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 0 (const int)
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0:37 'aggShadow' (temp 3-element array of texture1D)
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0:37 Comma (temp 3-element array of sampler)
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0:37 Sequence
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 0 (const int)
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0:? 'g_samp[0]' (uniform sampler)
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 1 (const int)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 1 (const int)
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0:? 'g_samp[1]' (uniform sampler)
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0:? move second child to first child (temp sampler)
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0:? direct index (temp sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:? Constant:
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0:? 2 (const int)
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0:37 move second child to first child (temp sampler)
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0:37 direct index (temp sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:37 Constant:
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0:37 2 (const int)
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0:? 'g_samp[2]' (uniform sampler)
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0:? 'aggShadow' (temp 3-element array of sampler)
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0:37 'aggShadow' (temp 3-element array of sampler)
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0:? Linker Objects
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0:? 'g_tex[0]' (uniform texture1D)
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0:? 'g_tex[1]' (uniform texture1D)
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