HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
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@@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
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0:20 Comma (temp void)
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0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:20 v: direct index for structure (temp 2-component vector of float)
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@@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
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0:20 Comma (temp void)
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0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
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0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
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0:? Sequence
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0:20 Sequence
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0:20 move second child to first child (temp 2-component vector of float)
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0:? 'v' (layout(location=4 ) out 2-component vector of float)
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0:20 v: direct index for structure (temp 2-component vector of float)
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