HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich
2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View File

@@ -61,7 +61,7 @@ gl_FragCoord origin is upper left
0:20 Comma (temp void)
0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 2-component vector of float)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:20 v: direct index for structure (temp 2-component vector of float)
@@ -154,7 +154,7 @@ gl_FragCoord origin is upper left
0:20 Comma (temp void)
0:20 Function Call: fun(struct-OutParam-vf2-vi21; (temp void)
0:20 'tempArg' (temp structure{temp 2-component vector of float v, temp 2-component vector of int i})
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 2-component vector of float)
0:? 'v' (layout(location=4 ) out 2-component vector of float)
0:20 v: direct index for structure (temp 2-component vector of float)