HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich
2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View File

@@ -586,8 +586,8 @@ gl_FragCoord origin is upper left
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:? Sequence
0:? Sequence
0:115 Sequence
0:115 Sequence
0:115 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:115 Color: direct index for structure (temp 4-component vector of float)
@@ -1212,8 +1212,8 @@ gl_FragCoord origin is upper left
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:? Sequence
0:? Sequence
0:115 Sequence
0:115 Sequence
0:115 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:115 Color: direct index for structure (temp 4-component vector of float)