HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
This commit is contained in:
@@ -36,8 +36,8 @@ Shader version: 450
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:26 Sequence
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:26 Pos: direct index for structure (temp 4-component vector of float)
|
||||
@@ -91,8 +91,8 @@ Shader version: 450
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? Sequence
|
||||
0:? Sequence
|
||||
0:26 Sequence
|
||||
0:26 Sequence
|
||||
0:26 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
0:26 Pos: direct index for structure (temp 4-component vector of float)
|
||||
|
||||
Reference in New Issue
Block a user