HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich
2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View File

@@ -43,8 +43,8 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:30 1.000000
0:30 1.000000
0:? Sequence
0:? Sequence
0:31 Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
@@ -103,8 +103,8 @@ gl_FragCoord origin is upper left
0:30 1.000000
0:30 1.000000
0:30 1.000000
0:? Sequence
0:? Sequence
0:31 Sequence
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)