HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
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@@ -2772,8 +2772,8 @@ gl_FragCoord origin is upper left
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0:491 1.000000
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0:491 1.000000
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0:491 1.000000
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0:? Sequence
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0:? Sequence
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0:492 Sequence
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0:492 Sequence
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0:492 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:492 color: direct index for structure (temp 4-component vector of float)
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@@ -5573,8 +5573,8 @@ gl_FragCoord origin is upper left
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0:491 1.000000
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0:491 1.000000
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0:491 1.000000
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0:? Sequence
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0:? Sequence
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0:492 Sequence
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0:492 Sequence
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0:492 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:492 color: direct index for structure (temp 4-component vector of float)
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